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3 Commits
822a9ff659
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31e03335cb
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| 31e03335cb | |||
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| 4101196074 |
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name: Build
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on:
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push:
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branches: [main]
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pull_request:
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branches: [main]
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workflow_dispatch:
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env:
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GODOT_VERSION: "4.3"
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PROJECT_NAME: chemo-sim
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jobs:
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build:
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name: Export ${{ matrix.platform }}
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runs-on: ubuntu-latest
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container:
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image: barichello/godot-ci:4.3
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strategy:
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fail-fast: false
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matrix:
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include:
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- platform: windows
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preset: "Windows Desktop"
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output: chemo-sim.exe
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- platform: linux
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preset: "Linux"
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output: chemo-sim.x86_64
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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lfs: true
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- name: Install export templates
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run: |
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mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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cp -r /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable/* \
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~/.local/share/godot/export_templates/${GODOT_VERSION}.stable/ || true
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- name: Import project (build resource cache)
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run: godot --headless --import
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continue-on-error: true
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- name: Export ${{ matrix.platform }}
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run: |
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mkdir -p build/${{ matrix.platform }}
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godot --headless --export-release "${{ matrix.preset }}" build/${{ matrix.platform }}/${{ matrix.output }}
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- name: Upload artifact
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uses: actions/upload-artifact@v3
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with:
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name: ${{ env.PROJECT_NAME }}-${{ matrix.platform }}
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path: build/${{ matrix.platform }}/
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if-no-files-found: error
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retention-days: 14
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+18
-8
@@ -1,15 +1,25 @@
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# instructions
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# instructions
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.github/instructions/
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.github/instructions/
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# GoDot files
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# Godot 4+ specific (do NOT ignore project.godot — it must be tracked)
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.godot/
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.import/
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*.import
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*.import
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*.godot
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export.cfg
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export_credentials.cfg
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*.translation
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# OS files
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# Local toolchain (downloaded Godot editor + export templates)
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tools/
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# Build outputs
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build/
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!build/.gitkeep
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bin/
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obj/
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# OS / editor cruft
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.DS_Store
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.DS_Store
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Thumbs.db
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Thumbs.db
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*.swp
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# Build files
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*~
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build/
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bin/
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obj/
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@@ -0,0 +1,30 @@
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# Chemo-Sim — A First-Person Chemo Treatment Simulator
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Changelog for Chemo-Sim. See [README.md](README.md) for game overview and [docs/DEVELOPMENT_ROADMAP.md](docs/DEVELOPMENT_ROADMAP.md) for development plans.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Added — Sprint 1: Project Scaffolding & Core Tech
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- **1.1** Initialized Godot 4.x project: `project.godot` (name `chemo-sim`,
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version `0.1.0`, Forward+ renderer with mobile fallback, 1920×1080 window).
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- **1.2** Created directory structure per `docs/ARCHITECTURE.md`
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(`scenes/`, `scripts/`, `assets/`, `export_templates/`, `build/`), with
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`.gitkeep` placeholders so empty dirs are tracked.
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- **1.3** Set up Gitea Actions CI/CD (`.gitea/workflows/build.yml`): builds on
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push/PR to `main`, exports Windows `.exe` + Linux `.x86_64` via the
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`barichello/godot-ci:4.3` container, uploads artifacts per run.
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Removed the GitHub Actions workflow in favor of Gitea-only CI.
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- **1.4** Configured export presets (`export_presets.cfg`) for Windows Desktop
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and Linux (x86_64). Verified both export locally via
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`godot --export-release` (Windows .exe ~80 MB, Linux .x86_64 ~63 MB).
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- Added placeholder `icon.svg` referenced by `project.godot`.
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### Fixed
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- Corrected `.gitignore`: removed `*.godot` rule that would have ignored the
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required `project.godot`; added Godot 4 cache (`.godot/`), local toolchain
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(`tools/`), and build output ignores.
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@@ -38,9 +38,11 @@ It's therapy through comedy. It's dark. It's sincere. It's ridiculous. It's all
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**Early Access / In Development** – We're building this lean and mean with a 2-person team + AI tools. Expect rapid iteration, unfiltered creative decisions, and occasional chaos.
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**Early Access / In Development** – We're building this lean and mean with a 2-person team + AI tools. Expect rapid iteration, unfiltered creative decisions, and occasional chaos.
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Implementation status is planned in [DEVELOPMENT_ROADMAP.md](docs/DEVELOPMENT_ROADMAP.md) and changes are tracked in the [changelog](CHANGELOG.md).
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## Credits
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## Credits
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Made by two people who thought this was funny enough to be real.
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Made by two people who thought this was funny enough to be real. [Corey](https://coreypellizzi.com) had to undergo cancer treatment himself, which inspired this project. [Georg](https://github.com/Zwitschi) takes care of the technical aspects and makes sure the game actually runs.
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## License
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## License
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@@ -59,6 +61,6 @@ Steam Early Access coming Q3 2026. Wishlist to keep up.
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Follow the chaos: [Discord] [Twitter] [TikTok]
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Follow the chaos: [Discord] [Twitter] [TikTok]
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[Discord]: https://discord.gg/yougetchemo
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[Discord]: https://discord.gg/chemo-sim
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[Twitter]: https://twitter.com/yougetchemo
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[Twitter]: https://twitter.com/chemo-sim
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[TikTok]: https://www.tiktok.com/@yougetchemo
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[TikTok]: https://www.tiktok.com/@chemo-sim
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@@ -21,7 +21,7 @@ First-person chemo simulator. Painfully accurate. Darkly funny. You don't beat c
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## Gameplay Loop
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## Gameplay Loop
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```
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```txt
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Arrive at hospital → Check in → Wait (minigames happen here) → Treatment session → Side effects kick in → Go home → Cope → Repeat
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Arrive at hospital → Check in → Wait (minigames happen here) → Treatment session → Side effects kick in → Go home → Cope → Repeat
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```
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```
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[preset.0]
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name="Windows Desktop"
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platform="Windows Desktop"
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runnable=true
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advanced_options=false
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="build/windows/chemo-sim.exe"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.0.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=1
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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binary_format/architecture="x86_64"
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codesign/enable=false
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application/modify_resources=false
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application/icon=""
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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application/file_version=""
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application/product_version="0.1.0"
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application/company_name="chemo-sim"
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application/product_name="chemo-sim"
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application/file_description="You Get Chemo"
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application/copyright=""
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application/trademarks=""
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application/export_angle=0
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application/export_d3d12=0
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[preset.1]
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name="Linux"
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platform="Linux"
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runnable=true
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advanced_options=false
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="build/linux/chemo-sim.x86_64"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.1.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=1
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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binary_format/architecture="x86_64"
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ssh_remote_deploy/enabled=false
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128" viewBox="0 0 128 128">
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<rect width="128" height="128" rx="16" fill="#1a2b3c"/>
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<rect x="54" y="28" width="20" height="72" rx="4" fill="#e8eef2"/>
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<rect x="28" y="54" width="72" height="20" rx="4" fill="#e8eef2"/>
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<circle cx="64" cy="64" r="10" fill="#4fb286"/>
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</svg>
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After Width: | Height: | Size: 341 B |
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="chemo-sim"
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config/version="0.1.0"
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run/main_scene=""
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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window/size/mode=0
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window/stretch/mode="canvas_items"
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window/stretch/aspect="keep"
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[rendering]
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renderer/rendering_method="forward_plus"
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renderer/rendering_method.mobile="mobile"
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Reference in New Issue
Block a user