31e03335cb
- Expanded CHANGELOG with project scaffolding and core tech details. - Added export presets configuration for Windows and Linux. - Introduced placeholder icon.svg for project branding. - Corrected application resource modification setting in export presets.
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Chemo-Sim — A First-Person Chemo Treatment Simulator
Changelog for Chemo-Sim. See README.md for game overview and docs/DEVELOPMENT_ROADMAP.md for development plans.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[Unreleased]
Added — Sprint 1: Project Scaffolding & Core Tech
- 1.1 Initialized Godot 4.x project:
project.godot(namechemo-sim, version0.1.0, Forward+ renderer with mobile fallback, 1920×1080 window). - 1.2 Created directory structure per
docs/ARCHITECTURE.md(scenes/,scripts/,assets/,export_templates/,build/), with.gitkeepplaceholders so empty dirs are tracked. - 1.3 Set up Gitea Actions CI/CD (
.gitea/workflows/build.yml): builds on push/PR tomain, exports Windows.exe+ Linux.x86_64via thebarichello/godot-ci:4.3container, uploads artifacts per run. Removed the GitHub Actions workflow in favor of Gitea-only CI. - 1.4 Configured export presets (
export_presets.cfg) for Windows Desktop and Linux (x86_64). Verified both export locally viagodot --export-release(Windows .exe ~80 MB, Linux .x86_64 ~63 MB). - Added placeholder
icon.svgreferenced byproject.godot.
Fixed
- Corrected
.gitignore: removed*.godotrule that would have ignored the requiredproject.godot; added Godot 4 cache (.godot/), local toolchain (tools/), and build output ignores.