Update CHANGELOG and add export presets and icon files
- Expanded CHANGELOG with project scaffolding and core tech details. - Added export presets configuration for Windows and Linux. - Introduced placeholder icon.svg for project branding. - Corrected application resource modification setting in export presets.
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# Chemo-Sim — A First-Person Chemo Treatment Simulator
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Changelog for Chemo-Sim. See [README.md](README.md) for game overview and [docs/DEVELOPMENT_ROADMAP.md](docs/DEVELOPMENT_ROADMAP.md) for development plans.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Added — Sprint 1: Project Scaffolding & Core Tech
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- **1.1** Initialized Godot 4.x project: `project.godot` (name `chemo-sim`,
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version `0.1.0`, Forward+ renderer with mobile fallback, 1920×1080 window).
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- **1.2** Created directory structure per `docs/ARCHITECTURE.md`
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(`scenes/`, `scripts/`, `assets/`, `export_templates/`, `build/`), with
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`.gitkeep` placeholders so empty dirs are tracked.
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- **1.3** Set up Gitea Actions CI/CD (`.gitea/workflows/build.yml`): builds on
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push/PR to `main`, exports Windows `.exe` + Linux `.x86_64` via the
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`barichello/godot-ci:4.3` container, uploads artifacts per run.
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Removed the GitHub Actions workflow in favor of Gitea-only CI.
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- **1.4** Configured export presets (`export_presets.cfg`) for Windows Desktop
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and Linux (x86_64). Verified both export locally via
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`godot --export-release` (Windows .exe ~80 MB, Linux .x86_64 ~63 MB).
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- Added placeholder `icon.svg` referenced by `project.godot`.
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### Fixed
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- Corrected `.gitignore`: removed `*.godot` rule that would have ignored the
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required `project.godot`; added Godot 4 cache (`.godot/`), local toolchain
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(`tools/`), and build output ignores.
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