5499b90390
- Introduced a minimal Entity-Component-System (ECS) framework in `ecs.ts` with basic entity management and component handling. - Created `World` class to manage entities and components, including methods for creating, adding, retrieving, and removing components. - Implemented unit tests for the `World` class in `ecs.test.ts` to ensure functionality. - Developed input handling with `InputSystem` to capture keyboard events. - Added `PhysicsSystem` for movement and collision detection. - Created `RenderSystem` to handle drawing entities on the canvas. - Set up a main game loop in `main.ts` to integrate systems and manage game state. - Added SVG icons and images for UI elements. - Included CSS styles for layout and theming. - Configured TypeScript settings in `tsconfig.json` for project compilation. Co-authored-by: Copilot <copilot@github.com>