feat: add initial implementation of ECS architecture and systems
- Introduced a minimal Entity-Component-System (ECS) framework in `ecs.ts` with basic entity management and component handling. - Created `World` class to manage entities and components, including methods for creating, adding, retrieving, and removing components. - Implemented unit tests for the `World` class in `ecs.test.ts` to ensure functionality. - Developed input handling with `InputSystem` to capture keyboard events. - Added `PhysicsSystem` for movement and collision detection. - Created `RenderSystem` to handle drawing entities on the canvas. - Set up a main game loop in `main.ts` to integrate systems and manage game state. - Added SVG icons and images for UI elements. - Included CSS styles for layout and theming. - Configured TypeScript settings in `tsconfig.json` for project compilation. Co-authored-by: Copilot <copilot@github.com>
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{
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"compilerOptions": {
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"target": "es2023",
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"module": "esnext",
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"lib": ["ES2023", "DOM"],
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"types": ["vite/client"],
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"skipLibCheck": true,
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/* Bundler mode */
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"moduleResolution": "bundler",
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"allowImportingTsExtensions": true,
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"verbatimModuleSyntax": true,
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"moduleDetection": "force",
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"noEmit": true,
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/* Linting */
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"noUnusedLocals": true,
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"noUnusedParameters": true,
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"erasableSyntaxOnly": true,
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"noFallthroughCasesInSwitch": true
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},
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"include": ["src"]
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}
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