feat: add initial implementation of ECS architecture and systems

- Introduced a minimal Entity-Component-System (ECS) framework in `ecs.ts` with basic entity management and component handling.
- Created `World` class to manage entities and components, including methods for creating, adding, retrieving, and removing components.
- Implemented unit tests for the `World` class in `ecs.test.ts` to ensure functionality.
- Developed input handling with `InputSystem` to capture keyboard events.
- Added `PhysicsSystem` for movement and collision detection.
- Created `RenderSystem` to handle drawing entities on the canvas.
- Set up a main game loop in `main.ts` to integrate systems and manage game state.
- Added SVG icons and images for UI elements.
- Included CSS styles for layout and theming.
- Configured TypeScript settings in `tsconfig.json` for project compilation.

Co-authored-by: Copilot <copilot@github.com>
This commit is contained in:
2026-05-02 14:35:54 +02:00
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{
"name": "client",
"private": true,
"version": "0.0.0",
"type": "module",
"scripts": {
"dev": "vite",
"build": "tsc && vite build",
"preview": "vite preview",
"test": "vitest run",
"test:watch": "vitest"
},
"devDependencies": {
"typescript": "~6.0.2",
"vite": "^8.0.10",
"vitest": "^1.6.0",
"jsdom": "^24.1.0"
}
}