feat: add initial implementation of ECS architecture and systems
- Introduced a minimal Entity-Component-System (ECS) framework in `ecs.ts` with basic entity management and component handling. - Created `World` class to manage entities and components, including methods for creating, adding, retrieving, and removing components. - Implemented unit tests for the `World` class in `ecs.test.ts` to ensure functionality. - Developed input handling with `InputSystem` to capture keyboard events. - Added `PhysicsSystem` for movement and collision detection. - Created `RenderSystem` to handle drawing entities on the canvas. - Set up a main game loop in `main.ts` to integrate systems and manage game state. - Added SVG icons and images for UI elements. - Included CSS styles for layout and theming. - Configured TypeScript settings in `tsconfig.json` for project compilation. Co-authored-by: Copilot <copilot@github.com>
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{
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"name": "client",
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"private": true,
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"version": "0.0.0",
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"type": "module",
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"scripts": {
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"dev": "vite",
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"build": "tsc && vite build",
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"preview": "vite preview",
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"test": "vitest run",
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"test:watch": "vitest"
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},
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"devDependencies": {
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"typescript": "~6.0.2",
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"vite": "^8.0.10",
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"vitest": "^1.6.0",
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"jsdom": "^24.1.0"
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}
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}
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