add noise canvas for loading indicator and improve video loading experience
This commit is contained in:
1 parent
b562b57bb4
commit
443ed74093
3 files changed
+90
-6
No files matched your search
+21
-4
@@ -12,8 +12,9 @@
|
||||
--radius: 12px;
|
||||
--radius-sm: 8px;
|
||||
--shadow: 0 8px 30px rgba(0, 0, 0, 0.5);
|
||||
--font: "Inter", -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto,
|
||||
Helvetica, Arial, sans-serif;
|
||||
--font:
|
||||
"Inter", -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Helvetica,
|
||||
Arial, sans-serif;
|
||||
}
|
||||
|
||||
* {
|
||||
@@ -95,7 +96,9 @@ header {
|
||||
color: var(--text-primary);
|
||||
font-size: 14px;
|
||||
outline: none;
|
||||
transition: border-color 0.2s, box-shadow 0.2s;
|
||||
transition:
|
||||
border-color 0.2s,
|
||||
box-shadow 0.2s;
|
||||
}
|
||||
.search-wrap input:focus {
|
||||
border-color: var(--accent);
|
||||
@@ -166,6 +169,20 @@ header {
|
||||
object-fit: contain;
|
||||
background: #000;
|
||||
}
|
||||
.noise-canvas {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
z-index: 1;
|
||||
pointer-events: none;
|
||||
opacity: 1;
|
||||
image-rendering: pixelated;
|
||||
transition: opacity 0.3s ease;
|
||||
}
|
||||
.noise-canvas.hidden {
|
||||
opacity: 0;
|
||||
}
|
||||
.video-placeholder {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
@@ -502,4 +519,4 @@ header {
|
||||
|
||||
[hidden] {
|
||||
display: none !important;
|
||||
}
|
||||
}
|
||||
+64
-1
@@ -30,6 +30,7 @@
|
||||
});
|
||||
|
||||
const player = document.getElementById("player");
|
||||
const noiseCanvas = document.getElementById("noiseCanvas");
|
||||
const placeholder = document.getElementById("videoPlaceholder");
|
||||
const badge = document.getElementById("videoBadge");
|
||||
const badgeText = document.getElementById("badgeText");
|
||||
@@ -50,6 +51,65 @@
|
||||
let sortMode = "oldest";
|
||||
let current = null;
|
||||
|
||||
// ---- Static noise canvas for loading indicator ----
|
||||
|
||||
var noiseCtx = noiseCanvas.getContext("2d");
|
||||
var noiseAnimId = null;
|
||||
var noiseRunning = false;
|
||||
|
||||
function noiseStart() {
|
||||
if (noiseRunning) return;
|
||||
noiseRunning = true;
|
||||
noiseCanvas.classList.remove("hidden");
|
||||
noiseAnimId = null;
|
||||
noiseTick();
|
||||
}
|
||||
|
||||
function noiseStop() {
|
||||
noiseRunning = false;
|
||||
noiseCanvas.classList.add("hidden");
|
||||
if (noiseAnimId) {
|
||||
cancelAnimationFrame(noiseAnimId);
|
||||
noiseAnimId = null;
|
||||
}
|
||||
}
|
||||
|
||||
function noiseTick() {
|
||||
if (!noiseRunning) return;
|
||||
var w = noiseCanvas.width;
|
||||
var h = noiseCanvas.height;
|
||||
var rect = noiseCanvas.getBoundingClientRect();
|
||||
// Render at reduced resolution (160px wide) for performance,
|
||||
// CSS image-rendering: pixelated handles the upscale.
|
||||
var targetW = Math.max(1, Math.min(160, (rect.width * 0.25) | 0));
|
||||
var ratio = rect.height / Math.max(1, rect.width);
|
||||
var targetH = Math.max(1, (targetW * ratio) | 0);
|
||||
if (w !== targetW || h !== targetH) {
|
||||
noiseCanvas.width = targetW;
|
||||
noiseCanvas.height = targetH;
|
||||
w = targetW;
|
||||
h = targetH;
|
||||
}
|
||||
if (w === 0 || h === 0) {
|
||||
noiseAnimId = requestAnimationFrame(noiseTick);
|
||||
return;
|
||||
}
|
||||
var imageData = noiseCtx.createImageData(w, h);
|
||||
var data = imageData.data;
|
||||
for (var i = 0; i < data.length; i += 4) {
|
||||
var v = (Math.random() * 255) | 0;
|
||||
data[i] = v;
|
||||
data[i + 1] = v;
|
||||
data[i + 2] = v;
|
||||
data[i + 3] = 255;
|
||||
}
|
||||
noiseCtx.putImageData(imageData, 0, 0);
|
||||
noiseAnimId = requestAnimationFrame(noiseTick);
|
||||
}
|
||||
|
||||
// Start noise immediately on page load (no video selected yet)
|
||||
noiseStart();
|
||||
|
||||
// ---- Prefetch helpers ----
|
||||
|
||||
// Track already-prefetched URLs so we don't re-fetch
|
||||
@@ -262,9 +322,11 @@
|
||||
player.src = clip.url;
|
||||
player.load();
|
||||
|
||||
// Start playback first, prefetch only after the video is actually playing
|
||||
// Show noise while loading, stop when video starts playing
|
||||
noiseStart();
|
||||
var prefetchDone = false;
|
||||
function onPlaying() {
|
||||
noiseStop();
|
||||
if (prefetchDone) return;
|
||||
prefetchDone = true;
|
||||
player.removeEventListener("playing", onPlaying);
|
||||
@@ -273,6 +335,7 @@
|
||||
player.addEventListener("playing", onPlaying);
|
||||
player.play().catch(function () {
|
||||
// Even if autoplay is blocked, still prefetch for when the user clicks play
|
||||
noiseStop();
|
||||
if (!prefetchDone) {
|
||||
prefetchDone = true;
|
||||
player.removeEventListener("playing", onPlaying);
|
||||
|
||||
Reference in new issue
Block a user