- Responder outcomes now reach the shift review (ShiftCoordinator.responder_outcomes), and the review screen names them. - "evacuation" (emergency call, low danger, no weapon) actually clears the entrance: the door is locked, every NPC flees and is marked as leaving, and a security_failure reputation hit applies. - An emergency call the situation did not justify (no weapon, danger <= 1) appends an investigation note, records investigation_opened, and applies the existing false_report hit. The review lists the investigations. - Fix dispatch dying after the first shift: coordinator.setup() builds a new RadioSystem, so the responder_arrived connection made in _ready was lost on every venue switch/restart. _connect_radio() re-wires it beside _connect_crowd(). Tests/docs - Headless suite 105 -> 113 (test_emergency_aftermath.gd), new smoke_emergency.gd covering the investigation, evacuation aftermath, and review copy. - README controls/status/smoke checklist, TODO section moved to DONE, MEMORY notes. - Version 0.2.5.