Files
security-game/TODO.md
T
zwitschi 921bab796e
Full build / Import + headless tests (push) Successful in 26s
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Add emergency aftermath: evacuation, investigation, review copy
- Responder outcomes now reach the shift review
  (ShiftCoordinator.responder_outcomes), and the review screen names them.
- "evacuation" (emergency call, low danger, no weapon) actually clears the entrance:
  the door is locked, every NPC flees and is marked as leaving, and a
  security_failure reputation hit applies.
- An emergency call the situation did not justify (no weapon, danger <= 1) appends
  an investigation note, records investigation_opened, and applies the existing
  false_report hit. The review lists the investigations.
- Fix dispatch dying after the first shift: coordinator.setup() builds a new
  RadioSystem, so the responder_arrived connection made in _ready was lost on every
  venue switch/restart. _connect_radio() re-wires it beside _connect_crowd().

Tests/docs
- Headless suite 105 -> 113 (test_emergency_aftermath.gd), new smoke_emergency.gd
  covering the investigation, evacuation aftermath, and review copy.
- README controls/status/smoke checklist, TODO section moved to DONE, MEMORY notes.
- Version 0.2.5.
2026-10-31 20:59:06 +01:00

3.2 KiB

TODO

Godot 4.3 prototype. Release v0.2.5 is tagged. Headless suite 113/113, plus smoke_session_shell.gd, smoke_plan_verbs.gd, smoke_crowd.gd, smoke_emergency.gd, and the windowed focus/radial smoke.

Host REQUIRE_SIGNIN_VIEW stays deferred.

Body-camera replay

  • Shift review: a timeline of recorded incident events (ADR-0005 already stores them). Scrub or step through; no live 3D replay required in the first version.

NPC theater

Intents sit / photo / film / perform already pick waypoints. ADR-0010 rig (face/hair) is in the working tree. Bodies still idle-stand at those spots.

  • Sit pose at steps_end. Photo: brief raise of the influencer/tourist prop. Performer stays put and plays the hat/sign.

Audio

AudioFeedback is sine beeps. DONE called that "crowd ambience"; it is not.

  • Loop a low crowd bed that rises with CrowdSystem.mood.
  • Radio open/close crackle on the existing radio panel, still headless-safe (no-op without an audio server).

Accessibility

  • Escalation colors that still read in grayscale (shape or label, not hue alone).
  • HUD font scale in settings.

Scenario content still missing vs PLAN lists

  • Joke Shop: guest on the reservation list without ID; borrowed/mismatched ID; guest refuses wand screening; late arrival during a performance.
  • Studio: filming-boundary repeat (influencer ignores a posted line); celebrity-arrival crowd spike (more rubberneckers, not only one arrive spawn).
  • Building: "activate body camera" and "request reason" once those verbs exist, used in at least one authored event.

Distribution follow-up (host config, deferred)

Verified via API+host credentials (2026-10-31):

  • Repo is public (private:false) and account has admin rights.
  • Release v0.2.1 now carries all five artifacts (portable binaries + NSIS installer + AppImage).
  • Remaining host setting: instance-wide [service] REQUIRE_SIGNIN_VIEW=true makes anonymous browsing/downloads redirect to login. Host admin: REQUIRE_SIGNIN_VIEW = false under [service] in app.ini, restart Gitea. Alternative: mirror downloads.

Open Polish

  • Keep % placeholders stable in Strings.fmt when adding keys (positional formatting).

Screen design references (QA tooling)

  • tools/screen_designs.py generate writes one reference design per screen (from the docs/ descriptions) to docs/screens/designs/, with an offline --draft wireframe mode and an OpenRouter --ai mockup mode.
  • tools/screen_designs.py compare checks docs/screenshots/*.png against the designs (aspect ratio, size, blank-frame, and layout/palette/detail drift).
  • Vision-model judge for semantic screenshot comparison. Pixel and perceptual metrics cannot decide whether a frame's composition is correct; a follow-up should send the capture + reference design to a vision model and ask whether they depict the same screen.

Tooling (when an editor workflow exists)

  • IDE/editor-based GUT integration. Until then the custom headless runner stays.
  • Optional later: author venues as .tres resources instead of ScenarioFactory functions.