NPC navigation (previously dead in the live game) - Only assign NavigationAgent3D.target_position when it changes: re-assigning every frame invalidated the path, so get_next_path_position() kept returning the current point and avatars never moved. - Follow the first path point that is closer to the destination than the avatars are. Nav points sit on the navmesh plane (y=0) while bodies stand at y~0.5, so the old 3D distance test always looked "already there"; path[0] is also the old start point, so a naive "far enough away" pick steered backwards and oscillated. - Fix fsm.state -> fsm.current_state in the idle-lifetime check. Crowd presentation - Aggressive behavior, visible weapons, and responder arrivals make idle bystanders stop and face the incident for 12 s; someone waiting at the entrance keeps focus. - Panic (mood >= 0.75) walks people away from the door at 2.4 m/s, then they despawn. - Wire reactions to EventBus.crowd_changed: CrowdSystem.apply_event() emits on the bus, not on its own `changed` signal (the first wiring received nothing). - Measured a 16-NPC entrance at ~1.2 ms/frame (824 fps, vsync off), so no LOD/culling. World and HUD - Skyline is now a ring of four alpha-scissored planes at 200 m instead of a single plane; PlaneMesh defaults to horizontal, which is why the backdrop rendered as a band overhead. Larger ground plane, mipmapped texture, scissor threshold 0.5 (0.3 left mip dashes in the sky), lifted albedo so the city is not pure black. - Flashlight aims straight ahead and lights the person/door instead of the ground. - Shorter HUD controls line so it stops overlapping itself. Tests, tooling, docs - Headless suite 98 -> 105 (new test_crowd_presentation.gd, 7 tests). - New smoke_crowd.gd: rubbernecking, panic, and flee-target sanity. - capture_screenshots.gd starts a shift from the venue menu and stages the night set properly; all six README screenshots regenerated. - README, TODO/DONE (crowd section moved), MEMORY updated. Version 0.2.4.
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TODO
Godot 4.3 prototype. Release v0.2.4 is tagged; CI builds the installers and AppImage.
Headless suite 105/105, plus smoke_session_shell.gd, smoke_plan_verbs.gd,
smoke_crowd.gd, and the windowed focus/radial smoke.
Host REQUIRE_SIGNIN_VIEW stays deferred.
Emergency aftermath
Responder outcomes (command / restraint / evacuation / arrest) are log lines. PLAN also
wants evacuation, a closed street, and an investigation when the call was unjustified.
evacuationoutcome actually clears the entrance (NPCs leave, door stays locked).- Unjustified emergency (low danger, no weapon) writes an investigation note on the shift review and applies the existing false-report / reputation hit.
- Review copy names the responder outcome, not only battery and crowd %.
Body-camera replay
- Shift review: a timeline of recorded incident events (ADR-0005 already stores them). Scrub or step through; no live 3D replay required in the first version.
NPC theater
Intents sit / photo / film / perform already pick waypoints. ADR-0010 rig (face/hair)
is in the working tree. Bodies still idle-stand at those spots.
- Sit pose at
steps_end. Photo: brief raise of the influencer/tourist prop. Performer stays put and plays the hat/sign.
Audio
AudioFeedback is sine beeps. DONE called that "crowd ambience"; it is not.
- Loop a low crowd bed that rises with
CrowdSystem.mood. - Radio open/close crackle on the existing radio panel, still headless-safe (no-op without an audio server).
Accessibility
- Escalation colors that still read in grayscale (shape or label, not hue alone).
- HUD font scale in settings.
Scenario content still missing vs PLAN lists
- Joke Shop: guest on the reservation list without ID; borrowed/mismatched ID; guest refuses wand screening; late arrival during a performance.
- Studio: filming-boundary repeat (influencer ignores a posted line); celebrity-arrival
crowd spike (more rubberneckers, not only one
arrivespawn). - Building: "activate body camera" and "request reason" once those verbs exist, used in at least one authored event.
Distribution follow-up (host config, deferred)
Verified via API+host credentials (2026-10-31):
- Repo is public (
private:false) and account has admin rights. - Release
v0.2.1now carries all five artifacts (portable binaries + NSIS installer + AppImage). - Remaining host setting: instance-wide
[service] REQUIRE_SIGNIN_VIEW=truemakes anonymous browsing/downloads redirect to login. Host admin:REQUIRE_SIGNIN_VIEW = falseunder[service]inapp.ini, restart Gitea. Alternative: mirror downloads.
Open Polish
- Keep
%placeholders stable inStrings.fmtwhen adding keys (positional formatting).
Tooling (when an editor workflow exists)
- IDE/editor-based GUT integration. Until then the custom headless runner stays.
- Optional later: author venues as
.tresresources instead ofScenarioFactoryfunctions.