Update the game name in project.godot, export presets, UI/marquee/title strings, packaging (AppImage/NSIS/desktop/appdata), tools, docs, and the generated prop GLBs. Packaging assets and README screenshots are regenerated. Headless suite 209/209 and Python tooling tests pass.
11 lines
342 B
GDScript
11 lines
342 B
GDScript
extends Node
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## Top-level game entry point. Instantiates the GameManager which owns the world,
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## guard, simulation coordinator, and UI.
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const GameManager := preload("res://src/game/game_manager.gd")
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func _ready() -> void:
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var manager := GameManager.new()
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manager.name = "GameManager"
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add_child(manager)
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print("[Gig Line] game started") |