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Gig Line Documentation

This folder holds the project documentation, visual references and generated QA evidence.

Current priorities

  1. Character development — crowd, age, build, hair and outfit variety; generator-first, with the frozen NPC contract.
  2. Local map development — OpenStreetMap/3D data, licensed reference imagery, photoreal facades, AI-assisted composition and Gaussian-splatting evaluation.
  3. 0.10.0 release candidate — versioned release hardening after the unversioned development tracks.

Start here

Visual references

Quick preview

Reference Capture
Venue design Venue overview design
Current entrance (day) In-game venue overview
Current entrance (late) Late-night boulevard
Joke Shop Joke Shop at night
Character sheet NPC character sheet
Neutral NPC baseline Neutral NPC baseline sheet
Texture refinement Texture refinement comparison
Prop sheet Prop asset sheet