Files
security-game/docs/screens/concepts
zwitschi dee939c2ee
Full build / Import + headless tests (push) Successful in 42s
Full build / Full desktop build + optional release (push) Skipped
Consolidate documentation into architecture and merged guides
2026-11-04 14:06:23 +01:00
..

Scene concepts: the realistic target look

These are AI-generated example frames for the realism pass. They are art direction, not assets. tools/scene_concepts.py realism pairs them with the in-game shots from src/test/capture_realism.gd (see SHOTS in the tool). New generations never overwrite a file here; they are saved as <name>-vN.png.

Concepts are organised per venue in the two subfolders below. The older top-level single-frame concepts were removed on 2026-11-03 in favour of the per-venue boards, which carry photo-anchored generations with a .refgen.json provenance sidecar each (source photo, licence, model).

Real-world Hollywood block

The map-optimization references for the El Capitan Entertainment Centre block (6840 Hollywood Blvd) are in hollywood_boulevard/README.md. The real-site facts and game mapping are documented in ../../venues.md.

The Joke Shop — Sunset Strip

The current Joke Shop map is based on The Comedy Store at 8433 Sunset Blvd. The real-site mapping and simplifications are in ../../venues.md; the frames are in joke_shop/README.md.

Joke Shop entrance in daylight

Joke Shop entrance at night

Cross-cutting targets

For comparison with locally generated realism runs (docs/screens/realism/, gitignored):

  • Exposure. The concepts keep the ground mid-grey; the game's sidewalk reads lighter, so it overexposes against the reference.
  • Night means dark. The night/dusk concepts are lit by practical lights only (marquee, signage, street lamps), with wet pavement reflections.
  • Depth. The concepts show a layered skyline fading into haze; the v2 skyline strips supply this at the boulevard boundary.
  • Geometry and foliage. The facades have plinths, cornices and deep window reveals, and the trees and shrubs are organic; the venue-realism passes close these gaps incrementally.