Files
security-game/src/test/smoke_campaign.gd
T
zwitschi aa51ee331e
Full build / Import + headless tests (push) Successful in 41s
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Ship the 0.8.0 first-hour and campaign milestone
Add the campaign shell, pause-safe checkpoint resume, post-shift campaign
continue, confirmed campaign reset, difficulty presets, searchable Help,
content-matrix validation, recovery events, contextual dialogue, policy/debrief
context and eligible-event previews. Extend persistence with atomic separate
files and add campaign/checkpoint/tutorial smokes. Headless 247/247, Python
94/94, tutorial/campaign/session/scenario smokes green.
2026-11-01 21:21:43 +01:00

71 lines
2.1 KiB
GDScript

extends SceneTree
## Campaign shell + checkpoint smoke. Use an isolated user-data dir:
## XDG_DATA_HOME=/tmp/gigline-campaign godot --path . --fixed-fps 60 \
## --script res://src/test/smoke_campaign.gd
var gm: Node = null
var frames := 0
var step := 0
var failures: Array[String] = []
func _initialize() -> void:
root.size = Vector2i(960, 540)
root.add_child(load("res://scenes/main.tscn").instantiate())
func _process(_delta: float) -> bool:
frames += 1
if gm == null:
gm = root.find_child("GameManager", true, false)
return false
match step:
0:
if frames < 5: return false
gm.call("_on_venue_selected", "hollywood_building")
gm.coordinator.elapsed_s = 123.0
gm.call("_save_shift_checkpoint")
gm.call("_show_start_menu")
_check(gm.start_menu.visible, "campaign menu opens")
_check(gm.start_menu.find_child("ContinueButton", true, false) != null,
"continue button exists")
step = 1
frames = 0
1:
if frames < 4: return false
gm.call("_on_campaign_continue")
step = 2
frames = 0
2:
if frames < 20: return false
_check(gm.active_scenario_id == "hollywood_building", "resume keeps the venue")
_check(gm.coordinator.elapsed_s >= 123.0, "resume keeps elapsed time")
gm.call("_on_shift_ended", gm.coordinator.build_review())
_check(gm.campaign.shift_number == 2, "campaign advances after a shift")
_check(gm.campaign.next_venue() == "joke_shop", "next venue is the Joke Shop")
gm.call("_on_review_continue")
step = 3
frames = 0
3:
if frames < 20: return false
_check(gm.active_scenario_id == "joke_shop", "review continue starts the next venue")
gm.call("_open_help")
_check(gm.help_overlay.visible, "help overlay opens")
gm.help_overlay.close_panel()
_finish()
return false
func _check(condition: bool, message: String) -> void:
if condition: print("ok: " + message)
else: _fail(message)
func _fail(message: String) -> void:
failures.append(message)
_finish()
func _finish() -> void:
if failures.is_empty():
print("SMOKE OK: campaign, checkpoint resume, review continue, help")
quit(0)
else:
for message in failures: printerr("SMOKE FAIL: " + message)
quit(1)