Rendering and presentation - Shared surface-material module (src/game/materials.gd) with per-surface roughness/metallic/uv profiles; ACES tonemapping, glow, fog and phase-driven sky energy. WorldBuilder rebuilt on those profiles with facade windows that light up, door trim/handles, curb, lane dashes, bollards, bench, bin and planter foliage. - NPC silhouettes: per-role clothing palettes, caps/hoods/backpacks/sunglasses, hands and shoes, arm/leg walk swing. - Six generated low-poly GLB props (bollards, bench, bin, planter, newspaper box, hydrant) built by tools/model_pipeline.py, loaded by WorldBuilder with a procedural fallback; ADR-0012. Selection and movement - Focus ranking by view angle then distance (NpcFocus.rank_indices); Tab and the mouse wheel cycle nearby people initially, right click clears focus with a re-acquire grace, HUD shows the candidate count, Shift walks at half speed. ADR-0011. Windowed smoke extended to cover wheel cycling and clearing. QA tooling - screen_designs.py catalogue grown to 19 screens (8 scene, 11 UI) plus a `list` subcommand; draft generation keeps existing AI references unless --force. Web export - New Web preset using the non-threaded Godot template (static hosting, no COOP/COEP). tools/build_releases.sh exports build/web and packages build/step-line-web-<ver>.zip; publish_release.sh uploads it with the desktop artifacts. test_web_export.gd covers the preset and release wiring. Verification - Headless suite 177 -> 181, Python tooling 53 tests, all eight smokes pass (including the windowed focus/wheel smoke). Web bundle serves index.html, index.wasm (35 MB) and index.pck (30 MB) with HTTP 200 from a static server. - Version 0.3.0; README, PLAN, RELEASING, TODO/DONE and MEMORY updated.
91 lines
4.9 KiB
JSON
91 lines
4.9 KiB
JSON
{
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"hud.controls": "LMB/Space wheel · A/D step · Space confirm · Esc cancel · R emergency · E inspect · C wand · Q polite · B camera · Tab/wheel cycle · Shift slow · G light · L lock · F debug",
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"radial.raise_hand": "Stop",
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"radial.eye_contact": "Look",
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"radial.point": "Point",
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"radial.head_shake": "No",
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"radial.polite": "Ask",
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"radial.inspect": "Inspect",
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"radial.wand": "Wand",
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"radial.warning": "Warn",
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"radial.block": "Block",
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"radial.reason": "Reason",
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"radial.recognize": "Recognize",
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"radial.radio": "Radio",
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"hud.escalation_prefix": "Escalation: %s",
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"hud.cooldown": "EMERGENCY RADIO COOLDOWN: %.0fs",
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"hud.aim_first": "Aim at someone first.",
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"hud.no_one_nearby": "No one nearby.",
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"hud.targeting": "Targeting %s (Tab or mouse wheel cycles).",
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"hud.no_wand": "No wand at this venue.",
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"hud.screen_first": "Screen this guest with the wand (C) before admitting them.",
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"access.granted": "Entry granted: %s",
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"access.denied": "Entry denied: %s",
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"access.policy_satisfied": "policy satisfied",
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"access.wrong_grant": "You granted entry despite verification failure!",
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"access.wrong_deny": "You denied entry despite valid verification!",
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"wand.admitted_prohibited": "You admitted %s with a prohibited item!",
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"wand.denied_false_alarm": "You denied %s over a harmless item.",
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"wand.cleared": "%s cleared the wand check.",
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"wand.refused": "%s refused entry after the wand check.",
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"radio.address_first": "Address someone first before calling.",
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"radio.blocked": "Radio blocked: %s",
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"radio.inaccurate": "Dispatch flags inaccuracies in your report (-%d).",
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"radio.received": "Dispatch received your report. Assistance en route.",
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"radio.emergency_dispatched": "Emergency responder dispatched.",
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"radio.easter_egg": "¿Dónde está la mota?",
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"responder.arrived": "Responder arrives and %ss the situation.",
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"responder.evacuated": "The entrance is cleared and the door is locked while the block is secured.",
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"investigation.unjustified": "Emergency call against %s reviewed: no weapon, low danger.",
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"investigation.started": "Your emergency call is flagged for investigation.",
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"react.comply": "%s complies and steps back.",
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"react.leave": "%s turns and leaves.",
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"react.argue": "%s argues with you.",
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"react.record": "%s starts filming you.",
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"react.ignore": "%s ignores you.",
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"react.threaten": "%s is threatening you. Emergency radio (R) is justified now.",
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"react.force_entry": "%s is forcing the door!",
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"react.return_later": "%s leaves but may come back.",
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"react.call_someone": "%s calls someone for help.",
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"react.none": "No reaction (yet).",
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"bodycam.on": "Body camera on.",
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"bodycam.off": "Body camera off.",
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"bodycam.warning": "Formal warning recorded on the body camera.",
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"recognition.declared": "You tell %s you recognize them. Logged as evidence.",
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"recognition.already": "You have already recognized %s this shift.",
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"reason.ask": "You ask %s why they are here.",
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"reason.reply": "%s: \"%s\"",
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"reason.silent": "%s says nothing and looks away.",
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"hint.reservation_no_id": "On the reservation list but no ID — ask for ID, then check the list.",
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"hint.borrowed_id": "The ID photo does not match the person. Verify before admitting.",
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"hint.refuses_wand": "This guest refuses the wand screen. No screen, no entry.",
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"hint.late_arrival": "Late arrival during the performance — check ID and ticket before opening the door.",
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"hint.film_boundary": "Filming past the posted line. Ask their reason and point them back to the sidewalk.",
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"hint.film_boundary_repeat": "Same crew again, still past the line. A formal warning is now reasonable.",
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"hint.celebrity_arrival": "Celebrity arrival: the crowd is swelling. Keep the entrance clear.",
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"hint.body_camera_reason": "They are filming the entrance. Ask their reason (Reason) and consider the body camera (B).",
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"hint.ask_reason": "Unclear intent. Ask why they are here (Reason) before deciding anything else.",
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"station.blocking": "You step between %s and the door.",
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"perception.near": "%s notices you standing close.",
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"perception.aware": "%s notices you watching.",
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"door.locked": "The door is now locked.",
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"door.unlocked": "The door is now unlocked.",
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"door.thwarted": "%s tries the locked door and fails.",
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"flashlight.on": "Flashlight on.",
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"flashlight.off": "Flashlight off.",
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"hud.venue_switched": "Venue: %s",
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"wand.recharge": "Wand scanner is recharging…",
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"review.responder": "Responder outcomes: %s",
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"review.investigations": "Investigations: %s",
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"review.none": "none",
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"timeline.title": "Body Camera Timeline",
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"timeline.position": "Event %d of %d",
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"timeline.empty": "No recorded events this shift.",
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"timeline.prev": "◀ Previous",
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"timeline.next": "Next ▶",
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"timeline.close": "Close",
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"timeline.hint": "Left/Right step through events · Esc closes · no live replay yet",
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"review.timeline_button": "Body camera timeline",
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"hud.nearby": "%d nearby · Tab or mouse wheel cycles targets"
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}
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