Files
security-game/docs
zwitschi 140a7ada0f
Full build / Import + headless tests (push) Successful in 48s
Full build / Full desktop build + optional release (push) Skipped
Plan the 0.9.9-1.0.0 roadmap and re-evaluate the NPC base
Move the gap analysis and risks into PLAN.md, version the character track
(0.9.9 rig correction, 0.9.10 roster) and split 0.9.11-0.9.12 polish and
verification out of the old 0.10.0 milestone. Add roadmaps to 0.10.0, 0.11.0
and 1.0.0, record the Quaternius face-fidelity gate and the rest-relative
pose finding in MEMORY.md, and move the completed 0.9.7 and pose-harness
sections to DONE.md.
2026-11-06 09:40:28 +01:00
..

Gig Line Documentation

This folder holds the project documentation, visual references and generated QA evidence.

Current priorities

  1. Quaternius NPC base migration — CC0 Quaternius mesh/animation source baked to the 24,000-budget runtime contract.
  2. 3D model and local map improvements — asset re-evaluation and local map reconstruction.
  3. 0.10.0 release candidate — versioned release hardening after the unversioned development tracks.

Start here

Visual references

Quick preview

Reference Capture
Venue design Venue overview design
Current entrance (day) In-game venue overview
Current entrance (late) Late-night boulevard
Joke Shop Joke Shop at night
Character sheet NPC character sheet
Neutral NPC baseline Neutral NPC baseline sheet
Texture refinement Texture refinement comparison
Prop sheet Prop asset sheet