Files
security-game/packaging/desktop_hq
zwitschi 28f2a48811
Full build / Import + headless tests (push) Successful in 40s
Full build / Full desktop build + optional release (push) Successful in 5m20s
Add the optional Forward+ desktop HQ build
Package a Forward+ preset with volumetric fog, SDFGI and a volumetric flashlight
for a separate Linux/Windows Desktop HQ zip. Gate the effects on a real
RenderingDevice, tune LATE fog, and adapt local light falloff for Godot 4.7.
Record the Compatibility/Forward+ A/B captures and metrics, add the artifact to
the build/publish scripts, and keep the default Compatibility/Web path
unchanged. Headless 231/231, Python 87/87; exported HQ binary boots with Vulkan.
2026-11-01 19:40:42 +01:00
..

Gig Line — Desktop HQ build
===========================

This build uses Godot's Forward+ renderer instead of the default
GL Compatibility renderer, enabling volumetric fog and SDFGI.

Requirements:
- A Vulkan-capable GPU/driver (Linux or Windows).
- Keep override.cfg next to the executable. Without it the binary falls back
  to the normal Compatibility build.

The game still runs if Forward+ is unavailable, but the desktop-only effects
will be disabled.

Linux:   chmod +x gig-line-linux-*.x86_64 && ./gig-line-linux-*.x86_64
Windows: run gig-line-windows-*.exe