Files
security-game/src/test/tests/test_focus_and_radial.gd
T
zwitschi f5ad1642b5
Full build / Import + headless tests (push) Successful in 26s
Full build / Full desktop build + optional release (push) Failing after 3m31s
Add PLAN verbs and fix dead incident recording
Verbs (PLAN levels 1-3)
- Eye contact: own Level 1 radial slice, logged as "eye contact".
- Recognition is a player decision: "Recognize" sets NPCController.player_recognized,
  writes access evidence, and GameManager only then appends a RECOGNITION artifact.
  It is no longer implied by NPC type.
- Body camera: real flag (off by default) driving the REC overlay; B toggles it and
  a formal warning arms it automatically, writing a body_camera incident event.
- Blocking stations the guard 0.9 m from the person toward the entrance and turns
  to face them, instead of only emitting the escalation level.
- Request reason: Level 3 ask answered from the NPC's seeded dialogue_lines.
- Radial grows to 12 slices (174 px outer radius, centered labels).

Incident recording fix
- IncidentRecorder.start_incident() was never called, so add_event /
  add_access_evidence / add_escalation silently no-opped and the shift review
  always reported zero incidents. Incidents now open on focus (guarded by
  has_open_incident), verbs call _ensure_incident, and ShiftCoordinator closes
  leftovers as "unresolved" before building the review.

Copy and docs
- 9 new string keys (eye contact, body camera, recognition, reason, station).
- README controls, 26-step smoke checklist, test count, status lists.
- TODO section moved to DONE; MEMORY records the verb design and the recorder bug.

Verification: headless 98/98, smoke_plan_verbs.gd + smoke_session_shell.gd +
windowed smoke_focus_radial.gd all pass. Version bumped to 0.2.3.
2026-10-31 20:29:50 +01:00

109 lines
4.3 KiB
GDScript

extends RefCounted
## Focus cone math and radial menu wrap/cancel (ADR-0008, ADR-0009).
const NpcFocus := preload("res://src/game/npc_focus.gd")
const ActionRadial := preload("res://src/game/ui/action_radial.gd")
func test_cone_picks_centered_head() -> bool:
var origin := Vector3(0, 1.6, 0)
var forward := Vector3(0, 0, -1)
var heads: Array = [
Vector3(3, 1.6, -4),
Vector3(0.05, 1.6, -4),
Vector3(-2, 1.6, -4),
]
var idx := NpcFocus.pick_index(origin, forward, heads)
return TestUtils.check_eq(idx, 1, "head nearest the look axis wins")
func test_cone_rejects_behind_and_far() -> bool:
var origin := Vector3(0, 1.6, 0)
var forward := Vector3(0, 0, -1)
var behind := NpcFocus.score_head(origin, forward, Vector3(0, 1.6, 4))
var far := NpcFocus.score_head(origin, forward, Vector3(0, 1.6, -40))
var a := TestUtils.check_eq(behind, -1.0, "behind the camera is ignored")
var b := TestUtils.check_eq(far, -1.0, "out of range is ignored")
return a and b
func test_radial_wrap_and_skip_wand() -> bool:
var menu: Node = ActionRadial.new()
menu.open_menu("Guest", false)
var start: int = menu.selected
menu.step(-1)
var a := TestUtils.check(menu.selected != start, "step wrap moves selection")
var b := TestUtils.check(menu.is_slice_enabled(menu.selected), "landed on an enabled slice")
# Walk forward until we would hit wand; it must skip.
var wand_index := _slice_index("wand")
var warning_index := _slice_index("warning")
menu.selected = wand_index - 1
menu.step(1)
var c := TestUtils.check_eq(menu.slice_id(menu.selected), "warning", "wand skipped when venue has none")
menu.free()
return a and b and c
func test_radial_cancel_does_not_confirm() -> bool:
var menu: Node = ActionRadial.new()
menu.open_menu("Guest", true)
var got := {"id": ""}
menu.confirmed.connect(func(id): got["id"] = id)
menu.cancelled.connect(func(): got["id"] = "cancelled")
menu.close_menu()
var a := TestUtils.check_eq(got["id"], "", "closing without confirm emits nothing")
var slice: String = menu.confirm_selected()
var b := TestUtils.check_eq(slice, "", "confirm while closed is empty")
menu.free()
return a and b
func test_radial_confirm_returns_id() -> bool:
var menu: Node = ActionRadial.new()
menu.open_menu("Guest", true)
menu.selected = 0
var slice: String = menu.confirm_selected()
menu.free()
return TestUtils.check_eq(slice, "raise_hand", "space-confirm uses highlighted slice")
func test_angle_top_is_first_slice() -> bool:
var menu: Node = ActionRadial.new()
var idx: int = menu.angle_to_index(-PI / 2.0)
menu.free()
return TestUtils.check_eq(idx, 0, "top of the doughnut is slice 0")
func test_wand_not_on_w() -> bool:
var src := FileAccess.get_file_as_string("res://src/game/game_manager.gd")
var a := TestUtils.check(not src.contains("KEY_W:"), "W is not a game-manager action key")
var b := TestUtils.check(src.contains("is_action_pressed(\"wand\")"), "wand goes through the named action")
var c := TestUtils.check(not _action_has_key("wand", KEY_W), "wand action is not bound to W")
var d := TestUtils.check(_action_has_key("wand", KEY_C), "wand action is bound to C")
return a and b and c and d
func test_named_input_actions_exist() -> bool:
var menu_ok := _action_has_key("action_menu", KEY_SPACE)
var confirm_ok := _action_has_key("confirm", KEY_SPACE) and _action_has_key("confirm", KEY_ENTER)
var cancel_ok := _action_has_key("cancel", KEY_ESCAPE)
var inspect_ok := _action_has_key("inspect", KEY_E)
return TestUtils.check(menu_ok, "action_menu has Space") \
and TestUtils.check(confirm_ok, "confirm has Space + Enter") \
and TestUtils.check(cancel_ok, "cancel has Esc") \
and TestUtils.check(inspect_ok, "inspect has E")
func test_cancel_has_right_mouse() -> bool:
var events: Array = InputMap.action_get_events("cancel")
var found := false
for event in events:
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_RIGHT:
found = true
return TestUtils.check(found, "cancel action includes right mouse button")
func _slice_index(id: String) -> int:
for i in ActionRadial.SLICE_DEFS.size():
if str(ActionRadial.SLICE_DEFS[i]["id"]) == id:
return i
return -1
func _action_has_key(action: String, keycode: Key) -> bool:
if not InputMap.has_action(action):
return false
for event in InputMap.action_get_events(action):
if event is InputEventKey and event.physical_keycode == keycode:
return true
return false