Files
security-game/docs/screens/realism/2026-11-01-gear/report.json
T
zwitschi 151630e957 Recapture the gear portrait and gallery shots
Fix the portrait staging: face the rig toward the camera (the old yaw was 180
degrees out) and hide the focus disc, which was covering the face in close-ups.
Add the before/after Influencer portrait, fit measurements and judge scores in
docs/screens/realism/2026-11-01-gear. Re-run check_screenshots (11 good/0 bad);
headless 229/229.
2026-11-01 18:09:50 +01:00

135 lines
4.3 KiB
JSON

{
"run": "docs/screens/realism/2026-11-01-gear-judge",
"judge_model": "google/gemini-2.5-flash-lite",
"sets": {
"baseline": {
"npc_portrait": {
"target": "docs/screens/concepts/npc_portrait_day.png",
"metrics": {
"edge_density": 24.42,
"fine_detail": 9.88,
"contrast": 43.77,
"saturation_mean": 90.21,
"colour_spread": 50.11
},
"target_metrics": {
"edge_density": 7.47,
"fine_detail": 3.47,
"contrast": 52.66,
"saturation_mean": 93.44,
"colour_spread": 54.88
},
"metric_gap": 1.093,
"judge": {
"scores": {
"backdrop": 4.0,
"lighting": 3.0,
"overall": 2.0,
"materials": 2.0,
"texture_detail": 1.0,
"characters": 1.0
},
"score_range": {
"backdrop": [
4.0,
4.0
],
"lighting": [
3.0,
3.0
],
"overall": [
2.0,
2.0
],
"materials": [
2.0,
2.0
],
"texture_detail": [
1.0,
1.0
],
"characters": [
1.0,
1.0
]
},
"runs": 1,
"fixes": [
"Improve character model realism with more detailed facial features, realistic skin shaders, and better clothing textures.",
"Enhance material properties for all objects, especially the brick building and pavement, to better simulate real-world reflectivity, roughness, and subsurface scattering.",
"Increase texture resolution and detail for all assets, particularly for the brickwork, pavement, and character clothing, to reduce the appearance of tiling and blurriness.",
"Refine lighting to match the warm, directional sunlight and soft shadows of the target image, paying attention to ambient occlusion and global illumination.",
"Add atmospheric perspective and volumetric fog to the backdrop to create a sense of depth and distance, mimicking the haze seen in the target image."
]
}
}
},
"candidate": {
"npc_portrait": {
"target": "docs/screens/concepts/npc_portrait_day.png",
"metrics": {
"edge_density": 24.43,
"fine_detail": 9.89,
"contrast": 43.74,
"saturation_mean": 90.17,
"colour_spread": 50.08
},
"target_metrics": {
"edge_density": 7.47,
"fine_detail": 3.47,
"contrast": 52.66,
"saturation_mean": 93.44,
"colour_spread": 54.88
},
"metric_gap": 1.094,
"judge": {
"scores": {
"backdrop": 5.0,
"lighting": 4.0,
"overall": 3.0,
"materials": 3.0,
"texture_detail": 2.0,
"characters": 2.0
},
"score_range": {
"backdrop": [
5.0,
5.0
],
"lighting": [
4.0,
4.0
],
"overall": [
3.0,
3.0
],
"materials": [
3.0,
3.0
],
"texture_detail": [
2.0,
2.0
],
"characters": [
2.0,
2.0
]
},
"runs": 1,
"fixes": [
"Improve character model realism with more detailed facial features, realistic skin shaders, and better hair simulation.",
"Enhance material properties for clothing, pavement, and buildings to include subsurface scattering, anisotropic reflections, and more varied roughness maps.",
"Increase texture resolution and add micro-detail (e.g., pores, fabric weave, concrete imperfections) to all surfaces.",
"Implement more sophisticated global illumination and atmospheric scattering for a softer, more realistic lighting and haze effect.",
"Refine the backdrop by adding more complex building geometry, varied foliage, and realistic distant city details with appropriate atmospheric perspective."
]
}
}
}
}
}