Files
security-game/src/test/test_runner.gd
T
zwitschi 439e0a4281
CI / headless-tests (push) Canceled after 49s
Implement prototype: venue-driven simulation core, scenarios, tests, and playable entrance scene
- Godot 4.3 project scaffold with first-person guard, procedural world,
  interaction HUD, access inspection, radio forms, debug overlay, shift review
- Simulation core: ShiftCoordinator, VenueScenario, EventScheduler, NPCController/FSM,
  AccessVerifier, EscalationManager, RadioSystem, IncidentRecorder,
  ReputationEvaluator, CrowdSystem, EventBus
- Three authored scenarios (Hollywood Blvd building, The Joke Shop, TV studio)
- Custom headless test runner (25 tests) replacing editor-dependent GUT,
  plus GitHub Actions CI
- Documentation workflow live: README, PLAN (tech stack), TODO/DONE, MEMORY
2026-10-31 11:37:54 +01:00

74 lines
2.3 KiB
GDScript

extends SceneTree
## Minimal headless test runner for CI (used in place of an editor-based addon
## until a Godot editor workflow is introduced).
##
## Usage:
## godot --headless --path . --script res://src/test/test_runner.gd
## Exit code 0 = all passed, 1 = failures.
const TestUtils := preload("res://src/test/test_utils.gd")
const TEST_DIR := "res://src/test/tests"
func _initialize() -> void:
var test_files := _list_gd_files(TEST_DIR)
var total_passed := 0
var total_failed := 0
var failures: Array[String] = []
for path in test_files:
var script: GDScript = load(path)
if script == null:
failures.append("Could not load %s" % path)
total_failed += 1
continue
var instance: Object = script.new()
TestUtils.reset()
var suite_passed := 0
var suite_failed := 0
for method_info in instance.get_method_list():
var method: StringName = method_info["name"]
if not String(method).begins_with("test_"):
continue
if method_info["flags"] & METHOD_FLAG_STATIC:
continue
TestUtils.reset()
var result: Variant = instance.call(method)
var errored: bool = TestUtils._errors.size() > 0
if result == true and not errored:
suite_passed += 1
else:
suite_failed += 1
var detail := ""
if errored:
detail = " :: " + TestUtils.report()
failures.append("%s.%s%s" % [path.get_file(), method, detail])
total_passed += suite_passed
total_failed += suite_failed
print("Suite %-42s pass=%d fail=%d" % [path.get_file(), suite_passed, suite_failed])
print("")
print("==================== TEST SUMMARY ====================")
print("Passed: %d Failed: %d" % [total_passed, total_failed])
if failures.size() > 0:
print("--------------------------------------------------")
for f in failures:
print("FAIL: %s" % f)
print("======================================================")
quit(0 if total_failed == 0 else 1)
func _list_gd_files(dir_path: String) -> Array[String]:
var out: Array[String] = []
var dir := DirAccess.open(dir_path)
if dir == null:
push_error("Cannot open test dir %s" % dir_path)
return out
dir.list_dir_begin()
var file_name := dir.get_next()
while file_name != "":
if not dir.current_is_dir() and file_name.ends_with(".gd"):
out.append(dir_path.path_join(file_name))
file_name = dir.get_next()
dir.list_dir_end()
out.sort()
return out