Files
security-game/content/strings.en.json
T
zwitschi a27e8cb74c
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Character and movement pass
NPC characters
- Articulated rig (hips/knees, shoulders/elbows/hands) replaces rigid capsules;
  the walk cycle bends knees and elbows and flees with a longer stride.
- Layered outfits (jacket/vest/coat/dress), extended accessories and hand items
  (bag, umbrella, phone, camera, clipboard, cup), face details and five hair
  silhouettes, all deterministic per profile seed.
- Idle behaviour layers (phone, clipboard, crossed arms, look-around), breathing
  and weight shift; escalation raises hands or points, and noticed NPCs turn
  toward the guard.
- Reaction symbols above the head (!!, ?!, !, ?), door-queue offsets assigned by
  GameManager, three LOD tiers with hysteresis and a billboard impostor.
- smoke_npc_budget.gd: 16 avatars = 534 meshes, ~6.9 ms average (50 ms budget).

Player movement
- Separate accel/decel, step-up assist for kerbs and the entrance steps, and a
  forward-axis fix: W was inverted (get_axis(forward, back) is negative).
- Head bob, landing dip and precision-walk FOV, gated by persisted head-bob and
  invert-Y settings; precision chip and tick; surface-aware footsteps and a
  landing cue forwarded to AudioFeedback.
- Gamepad support (sticks, deadzone, face buttons, bumpers), a control legend
  that follows the active device, and named actions for the remaining keys.
- Key/button remapping in Settings, persisted as input_bindings and applied by
  InputBindings (mouse and gamepad axes are never removed).
- smoke_movement.gd (windowed): climbs the steps, checks precision speed, chip,
  footsteps and landing; new 11-precision-walk capture and catalogue entry.

Verification: headless 208/208, Python tooling 56/56, all 11 smokes pass,
compare 11 good / 0 bad, movement judge match. Version 0.5.0. Only optional
Future ideas remain in TODO.
2026-11-01 10:41:17 +01:00

93 lines
5.1 KiB
JSON

{
"hud.controls": "LMB/Space wheel · A/D step · Space confirm · Esc cancel · R emergency · E inspect · C wand · Q polite · B camera · Tab/wheel cycle · Shift slow · G light · L lock · F debug",
"radial.raise_hand": "Stop",
"radial.eye_contact": "Look",
"radial.point": "Point",
"radial.head_shake": "No",
"radial.polite": "Ask",
"radial.inspect": "Inspect",
"radial.wand": "Wand",
"radial.warning": "Warn",
"radial.block": "Block",
"radial.reason": "Reason",
"radial.recognize": "Recognize",
"radial.radio": "Radio",
"hud.escalation_prefix": "Escalation: %s",
"hud.cooldown": "EMERGENCY RADIO COOLDOWN: %.0fs",
"hud.aim_first": "Aim at someone first.",
"hud.no_one_nearby": "No one nearby.",
"hud.targeting": "Targeting %s (Tab or mouse wheel cycles).",
"hud.no_wand": "No wand at this venue.",
"hud.screen_first": "Screen this guest with the wand (C) before admitting them.",
"access.granted": "Entry granted: %s",
"access.denied": "Entry denied: %s",
"access.policy_satisfied": "policy satisfied",
"access.wrong_grant": "You granted entry despite verification failure!",
"access.wrong_deny": "You denied entry despite valid verification!",
"wand.admitted_prohibited": "You admitted %s with a prohibited item!",
"wand.denied_false_alarm": "You denied %s over a harmless item.",
"wand.cleared": "%s cleared the wand check.",
"wand.refused": "%s refused entry after the wand check.",
"radio.address_first": "Address someone first before calling.",
"radio.blocked": "Radio blocked: %s",
"radio.inaccurate": "Dispatch flags inaccuracies in your report (-%d).",
"radio.received": "Dispatch received your report. Assistance en route.",
"radio.emergency_dispatched": "Emergency responder dispatched.",
"radio.easter_egg": "¿Dónde está la mota?",
"responder.arrived": "Responder arrives and %ss the situation.",
"responder.evacuated": "The entrance is cleared and the door is locked while the block is secured.",
"investigation.unjustified": "Emergency call against %s reviewed: no weapon, low danger.",
"investigation.started": "Your emergency call is flagged for investigation.",
"react.comply": "%s complies and steps back.",
"react.leave": "%s turns and leaves.",
"react.argue": "%s argues with you.",
"react.record": "%s starts filming you.",
"react.ignore": "%s ignores you.",
"react.threaten": "%s is threatening you. Emergency radio (R) is justified now.",
"react.force_entry": "%s is forcing the door!",
"react.return_later": "%s leaves but may come back.",
"react.call_someone": "%s calls someone for help.",
"react.none": "No reaction (yet).",
"bodycam.on": "Body camera on.",
"bodycam.off": "Body camera off.",
"bodycam.warning": "Formal warning recorded on the body camera.",
"recognition.declared": "You tell %s you recognize them. Logged as evidence.",
"recognition.already": "You have already recognized %s this shift.",
"reason.ask": "You ask %s why they are here.",
"reason.reply": "%s: \"%s\"",
"reason.silent": "%s says nothing and looks away.",
"hint.reservation_no_id": "On the reservation list but no ID — ask for ID, then check the list.",
"hint.borrowed_id": "The ID photo does not match the person. Verify before admitting.",
"hint.refuses_wand": "This guest refuses the wand screen. No screen, no entry.",
"hint.late_arrival": "Late arrival during the performance — check ID and ticket before opening the door.",
"hint.film_boundary": "Filming past the posted line. Ask their reason and point them back to the sidewalk.",
"hint.film_boundary_repeat": "Same crew again, still past the line. A formal warning is now reasonable.",
"hint.celebrity_arrival": "Celebrity arrival: the crowd is swelling. Keep the entrance clear.",
"hint.body_camera_reason": "They are filming the entrance. Ask their reason (Reason) and consider the body camera (B).",
"hint.ask_reason": "Unclear intent. Ask why they are here (Reason) before deciding anything else.",
"station.blocking": "You step between %s and the door.",
"perception.near": "%s notices you standing close.",
"perception.aware": "%s notices you watching.",
"door.locked": "The door is now locked.",
"door.unlocked": "The door is now unlocked.",
"door.thwarted": "%s tries the locked door and fails.",
"flashlight.on": "Flashlight on.",
"flashlight.off": "Flashlight off.",
"hud.venue_switched": "Venue: %s",
"wand.recharge": "Wand scanner is recharging…",
"review.responder": "Responder outcomes: %s",
"review.investigations": "Investigations: %s",
"review.none": "none",
"timeline.title": "Body Camera Timeline",
"timeline.position": "Event %d of %d",
"timeline.empty": "No recorded events this shift.",
"timeline.prev": "◀ Previous",
"timeline.next": "Next ▶",
"timeline.close": "Close",
"timeline.hint": "Left/Right step through events · Esc closes · no live replay yet",
"review.timeline_button": "Body camera timeline",
"hud.nearby": "%d nearby · Tab or mouse wheel cycles targets",
"hud.precision": "Precision walk (Shift)",
"hud.controls_gamepad": "Left stick move · Right stick look · A wheel/confirm · B cancel · X inspect · Y radio · LB slow · RB wand"
}