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security-game/docs/screens/boards

Three-up boards: photo | concept | capture

Each strip lines up the three image sources for one venue state so the evidence chain stays visible: the licensed real photo is the evidence, the generated frame is the proposal (geometry anchored on the photo; see the concepts board and each frame's .refgen.json), and the game capture is the proof of the current build. Where the concept and the photo disagree, the photo wins for shape; the capture shows the gap the facade-realism work has to close.

Composed with tools/three_up.py compose (labels baked in; the photo panel's attribution lives in the caption and the refs sidecars).

Board Caption
three-up board: elcapitan day El Capitan facade, day. Photo: CC BY 2.0, woo, 2009 via refs/hollywood. Concept: photo-anchored generation. Capture: current build with the ashlar limestone field (limestone_ashlar, anchored on the same photo).
three-up board: elcapitan night El Capitan block, night. Photo: CC BY-SA 3.0 (reviewed; redistribution only, no derived assets) via refs/hollywood. Concept: photo-anchored night restage. Capture: current build.
three-up board: jokeshop day Joke Shop frontage, day. Photo: public domain (2006) via refs/joke-shop. Concept: photo-anchored (hillside frame; the branded frontage trips the model's recitation filter). Capture: current build with the dark_stucco wall tile.