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Venues
The game uses two physical Hollywood blocks across three playable venue rows:
- Hollywood Boulevard — the 6840 Hollywood Blvd / El Capitan Entertainment Centre block, in day and night rows.
- The Joke Shop — a fictional comedy club based on the Sunset Strip block around 8433 Sunset Blvd.
- Late Night TV Studio — the same El Capitan block restaged as a studio arrival.
The runtime implementation contract (facade specs, map budgets, navigation,
colliders, phase behavior and fallback) lives in
architecture.md. This page
keeps the real-site evidence, mapping decisions and deliberate simplifications.
Hollywood Boulevard
Real site
- Address: 6840 Hollywood Boulevard, Hollywood, Los Angeles, CA 90028.
- Coordinates: 34.10118 N, 118.34009 W; OpenStreetMap way
424024147. - Building: the 1921 Hollywood Masonic Temple by John C. Austin, now the El Capitan Entertainment Centre and the home of Jimmy Kimmel Live!. It is the game's starting point for both the Hollywood shift and the TV Studio arrival.
- Facade: light stone/render Neoclassical front, six oversized Ionic columns, a recessed entrance up eight stone steps, ornamental door grilles, a crosscut transom, two side entrances, and the Masonic parapet motto and medallions.
- Neighbours: the El Capitan Theatre immediately west, a modern retail block east, and the Ovation Hollywood frontage across the four-lane boulevard.
- Sidewalk: the Walk of Fame terrazzo strip with brass stars; red-painted kerb in the reference photographs.
Game mapping
| Real feature | In-game representation |
|---|---|
| 29.6 m wide, 14.5 m high facade | VENUE_SPECS["hollywood_building"], front at z = -4 |
| Eight stone steps | 8 steps, 0.10 m rise, 0.38 m tread, 12 m wide |
| Six Ionic columns | IonicColonnade, 4.96 m bay spacing |
| Central + two side doors | 4.2 m central door, 2.5 m side doors with transoms |
| Red event banners | three stylized EL / CAPITAN / LIVE banners |
| Masonic motto + medallions | FriezeInscription and two stone discs |
| El Capitan Theatre / east retail | library-neighbour blocks with marquee/blade or glazed shopfront |
| Ovation Hollywood | arcade with seven arched openings, sign and south sidewalk |
| Walk of Fame | dark terrazzo band with ten stars |
| Four-lane boulevard | double-yellow centre, broken white lanes, red kerb, crosswalk |
| TV Studio arrival | same six-column facade/eight steps plus bulb canopy, sedan, handrail and barriers |
The generated references in
screens/concepts/hollywood_boulevard/
are art direction for lighting, material scale and composition; they are not
texture or geometry sources.
Late Night TV Studio
The third venue is not a separate real site. It reuses the El Capitan block
and restages it as a studio arrival: the same stone facade and steps, plus a
bulb-lit canopy, glossy black car, barrier/stanchion line and audience queue.
VENUE_SPECS["tv_studio"] is a 30.0 m variant of the Hollywood spec with the
arrival staging; it shares this block's reference board.
The Joke Shop
Real site
| Item | Reference |
|---|---|
| Address | 8433 Sunset Blvd, West Hollywood, CA 90069 |
| Real venue | The Comedy Store (comedy club and theatre) |
| OpenStreetMap | Way 428854155, centroid 34.095265, -118.373965 |
| Tags | amenity=theatre, building=commercial, height=12.2, start_date=1940, wikidata=Q3520350 |
| Footprint | OSM polygon about 47.1 m × 41.2 m across the club and rear parcels |
| Street | Sunset Boulevard on the Sunset Strip |
| Setting | Dry Hollywood Hills with houses and palms above the roofline |
The building began as Ciro's (1940) and became The Comedy Store in the early 1970s. Its street front is a low black hall under a deep, signature-covered canopy, with a circular blade sign above the roof, red curtains along the frontage and the main entrance set toward the west end.
Game mapping
| Real element | Game implementation |
|---|---|
| Low black comedy hall | 27 m × 12 m footprint, 6.0 m street wall, matte black concrete, low plinth and parapet |
| Deep overhanging canopy | 4.9 m sloped slab at 11°, white signature fascia band and club name |
| Signature-covered front | two Label3D signature bands plus a wall panel |
| Circular blade sign | 3.9 m white disc on a roof pole, black THE JOKE SHOP wordmark |
| Red curtains | seven tied-back velvet drapes with scalloped hems and dark recesses |
| West-end entrance | recessed at x = -8.8 m, low step, brass pulls, door-lock indicator |
| Practicals | sconces, canopy downlights, entrance wash, ground uplights; off by day, switched at night |
| Neighbours | cream Mediterranean block with red awning; WestHotelTower mass behind; white commercial block east |
| Hillside | fog-free unshaded ramp with stucco houses, shrubs and palms; dark silhouette at night |
| Opposite Sunset | low retail row, rooftop billboard, neon and palms beyond the far kerb |
| Street dressing | palms, barriers, stanchions, bins, planters, A-frame, hydrant and parked sedan |
Key proportions are reconciled in the map budget and VENUE_SPECS; the full
measured table is retained in the 3D review history. The playable frontage is
27 m, the facade centre is at z = -8.0 and the front face at z = -2.0. The
sidewalk is 38 m × 14 m, meeting the kerb at z = 11.9; the street is 90 m × 24 m.
The guard starts west of the entrance at (-4.8, 0.1, 1.4), facing the approach.
Deliberate simplifications
- Both blocks are stylized reconstructions, not survey models; show branding is replaced by venue-neutral/fictional text while addresses and landmark silhouettes are retained.
- Interiors, basements, side streets, the Metro entrance and the Comedy Store's rear rooms are out of playable bounds.
- The Ovation frontage is one arcade block, not the full mall plan; neighbouring businesses are generic low-rise masses and no current tenant is claimed.
- The Joke Shop's rounded west corner is kept as a hard 90° corner; its hillside is a background ramp with simplified houses, not a terrain heightfield.
- Geometry uses boxes, cylinders and a small set of custom arch/star meshes to stay inside the Compatibility/Web budget; concept frames are photoreal and the runtime keeps a stylized material treatment.
- Day/night is a phase offset on one geometry/scenario, not a second baked map.
The night row starts in
LATEwhile the checkpoint stores the offset.
References
- Hollywood Masonic Temple — Wikipedia
- El Capitan Entertainment Centre — OpenStreetMap way 424024147
- El Capitan Theatre — OpenStreetMap way 424024148
- Ovation Hollywood — OpenStreetMap way 151485232
- Hollywood Masonic Temple facade — Wikimedia Commons
- Hollywood Masonic Temple and El Capitan Theatre, 2013 — Wikimedia Commons
- Comedy Store — OpenStreetMap way 428854155
- Committed photo boards:
screens/refs/hollywood/,screens/refs/joke-shop/; three-up boards are inscreens/boards/. - Local-only research (never committed):
tmp/research/elcapitan-2026/,tmp/research/jimmy-kimmel-entrance/,tmp/research/comedy-store/andtmp/research/comedy-store-hillside/. These are evidence for decisions, not shipped assets.
Verification
godot --headless --path . --script res://src/test/test_runner.gd
godot --path . --script res://src/test/capture_realism.gd -- --out=/tmp/gig-line-venues --stages=day,evening,late,joke_shop_day,joke_shop
python3 tools/check_docs.py
The map-budget tests and the venue light-falloff gate are part of the headless suite; the screenshot/realism gates are optional review evidence.