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Add the Quaternius face/silhouette gate sheet and record the geometry measurements
2026-11-06 13:44:46 +01:00
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NPC face and silhouette gate — Quaternius pilot (2026-11-05)

This page is the owner decision point for ADR-0017 + ADR-0018 stage 2. It answers one question: which head ships?

npc_casual is now the CC0 Quaternius Casual_Hoodie base baked to the project contract (arm-down rest, five tint slots, 62-joint rig at source proportions). The procedural library with the MakeHuman head is unchanged and still ships for the other eleven characters.

The sheet

face gate sheet

Rows: the Quaternius base, the procedural library with the MakeHuman head, and a procedural crowd variant. Columns: front, three-quarter, profile, and the crowd-distance silhouette the player actually sees from 8 m.

Source frames: godot --path . --script res://src/test/capture_npc_baseline.gd -- --out=res://tmp/npc-gate.

What the sheet shows

Head height / body Face read at portrait Crowd-distance read
Quaternius base 0.134 clean low-poly brows, nose, jaw, layered hair slim, upright, clearly a person
procedural + MakeHuman head ~0.20 oversized head, soft nose, beard slab reads as a bar bobblehead proportions
procedural crowd variant ~0.20 oversized head, flat cheeks bobblehead proportions

Measured (python3 -m pytest tools/tests/test_npc_proportions.py -q, python3 tools/npc_proportions.py):

  • npc_casual (Quaternius): head 13.4 % of height, arm-down rest, 6,206 tris, 12,988 glTF vertices, texel density 73–74 px/m on the 256² maps.
  • The procedural library: head 16–22 % of height (the stylized band in tools/npc_proportions.GUIDE).

The Quaternius head is smaller and more realistic than the stylized library head, which is exactly the trade the owner has to accept or reject. The vision judge that reviewed the earlier head rework reads the Quaternius face as the cleaner silhouette of the three at both distances.

The three options

  1. Full swap. Every character rebaked onto the Quaternius base in 0.9.10; the procedural library and the MakeHuman head retire to the tested fallback. Consistent look, real anatomy, no further head work.
  2. Crowd only. Quaternius for the anonymous crowd roles, procedural + MakeHuman for the named roles the player talks to. Keeps two art styles in one frame.
  3. Add head detail. Keep the Quaternius body and author a higher-detail head (subdivision and hair cards) inside the 24,000-triangle / 24,000-vertex budget. Most work; the current head already reads well at gameplay distance.

Recommendation

Option 1. The Quaternius head beats the MakeHuman head at portrait distance in this sheet, and it costs no further authoring; the budget headroom (6.2k of 24k triangles) stays available for the hands and gear that the review still flags as weak.

Recorded decision

Status: awaiting owner sign-off. Until then npc_casual ships as the pilot base and the other eleven characters stay procedural.