- Install Godot 4.3 export templates locally and fix macOS export (enable rendering/textures/vram_compression/import_etc2_astc) - Build Linux/Windows/macOS artifacts into build/ via tools/build_releases.sh; Linux binary passes headless smoke test - Add tools/publish_release.sh (creates Gitea release + uploads assets with a token) - TODO: mark build/install steps done; publishing v0.1.0 + link verification remain as the single action blocker (needs GITEA_TOKEN)
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TODO
🔴 PRIORITY — Ship downloadable builds (so the README Downloads links work)
Goal: users hitting the README Downloads section can actually download a playable version from
https://git.allucanget.biz/zwitschi/security-game/releases.
- Install Godot 4.3 export templates locally (see
docs/RELEASING.mdstep 1). - Run
./tools/build_releases.shand confirm the three artifacts appear inbuild/. - Smoke-test the Linux binary launches (
./build/step-line-linux-0.1.0.x86_64 --headless --quit-after 120→ 0 script errors). - Create a Gitea release
v0.1.0(tag matchingconfig/versioninproject.godot) — needsGITEA_TOKEN:GITEA_TOKEN=... ./tools/publish_release.sh 0.1.0. - Verify the README Downloads links resolve: visit the release page and download one artifact.
- (Local workflow)
tools/publish_release.shexists so future releases need only aGITEA_TOKEN.
Follow-ups once the first release is live
- CI packaging: build and upload artifacts automatically on tags.
Future Systems (design-level backlog)
- Body-camera replay timeline in the shift review.
- Long (10-15 minute) shift lengths and phase-based lighting (darkened evening / late phases).
- Venue selection screen (wire
switch_scenarioto a startup menu). - IDE/editor-based GUT integration when a Godot editor workflow is introduced.
- Reduce RefCounted reference cycles (NPCController <-> FSM) noted in
MEMORY.md.
Open Polish
- Add venue-specific door-staff dialogue usage (scenario
door_staff_linesis authored but not yet shown in the prototype UI). - Add a body/wand cooldown feel: wand screening currently has no reuse penalty; consider a short per-guest scan animation.
- Add an escape-to-circuit handling note:
signalsinStrings.fmtare positional; keep%placeholders stable when adding keys.