Gig Line Documentation
Documentation is grouped by category. Product intent, the gap analysis and the release roadmap
live in ../PLAN.md; the executable task list is ../TODO.md; the
workflow rules are in ../AGENTS.md.
Categories
| Folder | Contents |
|---|---|
project/ |
Architecture (arc42) and the implemented-features status |
design/ |
Gameplay, venues, UI copy, accessibility and known limitations |
assets/ |
Blender library, asset tooling, NPC sourcing and the 3D model review |
process/ |
Setup/controls, release QA and the release runbook |
adr/ |
Architecture Decision Records |
screens/ |
Licensed references, concepts and screen designs |
blender_previews/ |
Committed character/gear/prop preview sheets |
screenshots/ |
The committed in-game gallery |
Start here
../PLAN.md— product, design pillars, gap analysis and the roadmap to 1.0.0../TODO.md— milestone-ordered active tasksproject/architecture.md— system architecture and ownershipproject/development-status.md— what the build supports nowdesign/gameplay.md— the playable loop and escalation modeldesign/venues.md— venue mapping and real-site evidenceassets/npc-model-sourcing.md— the active NPC base and licence rulesassets/3d-model-review.md— asset measurements and scorecardprocess/getting-started.md— setup, run/test and controls../tools/README.md— tool inventory and test runner../CREDITS.md— credits, AI/reference provenance and licensing../PRIVACY.md— local-only data and save files
Current work
v0.9.9 shipped the Quaternius NPC roster. The active patch line is 0.9.10 (roster follow-ups:
outfit families, the Swat base orientation, per-slot atlases) through 0.9.12, followed by the
0.10.0 public-readiness minor. See ../TODO.md for the live checklist.
Quick preview
| Reference | Capture |
|---|---|
| Venue design | ![]() |
| Current entrance (day) | ![]() |
| Current entrance (late) | ![]() |
| Joke Shop | ![]() |
| Character sheet | ![]() |
| Neutral NPC baseline | ![]() |
| Texture refinement | ![]() |
| Prop sheet | ![]() |







