Package a Forward+ preset with volumetric fog, SDFGI and a volumetric flashlight for a separate Linux/Windows Desktop HQ zip. Gate the effects on a real RenderingDevice, tune LATE fog, and adapt local light falloff for Godot 4.7. Record the Compatibility/Forward+ A/B captures and metrics, add the artifact to the build/publish scripts, and keep the default Compatibility/Web path unchanged. Headless 231/231, Python 87/87; exported HQ binary boots with Vulkan.
13 lines
532 B
INI
13 lines
532 B
INI
; Gig Line desktop HQ preset. Place this file next to the exported executable.
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; It switches only that copy to Forward+; project.godot and the default builds
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; stay on GL Compatibility for Web/CI parity.
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[rendering]
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renderer/rendering_method="forward_plus"
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renderer/rendering_method.mobile="forward_plus"
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environment/volumetric_fog/volume_size=128
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environment/volumetric_fog/volume_depth=128
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environment/volumetric_fog/use_filter=1
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global_illumination/sdfgi/frames_to_converge=4
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global_illumination/sdfgi/frames_to_update_lights=2
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