Move the gap analysis and risks into PLAN.md, version the character track (0.9.9 rig correction, 0.9.10 roster) and split 0.9.11-0.9.12 polish and verification out of the old 0.10.0 milestone. Add roadmaps to 0.10.0, 0.11.0 and 1.0.0, record the Quaternius face-fidelity gate and the rest-relative pose finding in MEMORY.md, and move the completed 0.9.7 and pose-harness sections to DONE.md.
Gig Line Documentation
This folder holds the project documentation, visual references and generated QA evidence.
Current priorities
- Quaternius NPC base migration — CC0 Quaternius mesh/animation source baked to the 24,000-budget runtime contract.
- 3D model and local map improvements — asset re-evaluation and local map reconstruction.
- 0.10.0 release candidate — versioned release hardening after the unversioned development tracks.
Start here
../PLAN.md— product, design intent and development priorities../TODO.md— priority-ordered active tasks and roadmapnpc-model-sourcing.md— character-source evaluation, licence rules and the character-development planmakehuman-head-review.md— retained MakeHuman fallback head, provenance and review verdictarchitecture.md— arc42 system architecturegetting-started.md— setup, run/test commands and controlsasset-tooling.md— image/model pipelines and screenshot gates../tools/README.md— tool inventory, categories and test runnergameplay.md— controls, venues and escalationvenues.md— Hollywood, Joke Shop and TV Studio real-site mappingnpc-visual-review.md— NPC visual baseline, acceptance criteria and ranked gaps3d-model-review.md— 3D model re-evaluation: measurements, scorecard and ranked gapsdevelopment-status.md— implemented features, current gaps and active planningaccessibility.md— accessibility statement and known gapsknown-limitations.md— release-candidate blockers and accepted limitsrelease-qa.md— manual smoke checklist and balance-acceptance protocol../CREDITS.md— credits and asset provenance../PRIVACY.md— privacy noteui-copy.md— screen, copy and button inventoryRELEASING.md— export, CI and publishing workflowadr/README.md— architecture decisions
Visual references
screens/README.md— concepts, designs, screenshots and realism runsblender_previews/README.md— character/gear/prop previewsscreenshots/README.md— committed game galleryui-copy.md— screen/button inventory and latest judge result
Quick preview
| Reference | Capture |
|---|---|
| Venue design | ![]() |
| Current entrance (day) | ![]() |
| Current entrance (late) | ![]() |
| Joke Shop | ![]() |
| Character sheet | ![]() |
| Neutral NPC baseline | ![]() |
| Texture refinement | ![]() |
| Prop sheet | ![]() |







