Update the game name in project.godot, export presets, UI/marquee/title strings, packaging (AppImage/NSIS/desktop/appdata), tools, docs, and the generated prop GLBs. Packaging assets and README screenshots are regenerated. Headless suite 209/209 and Python tooling tests pass.
6 lines
156 B
Bash
6 lines
156 B
Bash
#!/bin/sh
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# AppImage entry point: launch the bundled game binary.
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SELF="$(readlink -f "$0")"
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HERE="$(dirname "$SELF")"
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exec "${HERE}/usr/bin/gig-line" "$@"
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