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Hollywood Boulevard map reference

The Hollywood venue is a stylized reconstruction of the real block around the El Capitan Entertainment Centre. It is a game space, not a survey-accurate model: the landmark silhouette, street wall and approach read from the player's eye height, while side streets and interiors are simplified.

Real site

  • Address: 6840 Hollywood Boulevard, Hollywood, Los Angeles, CA 90028.
  • Coordinates: 34.10118 N, 118.34009 W (OSM way 424024147).
  • Building: the 1921 Hollywood Masonic Temple, designed by John C. Austin in the Classical Revival style; now the El Capitan Entertainment Centre and the home of Jimmy Kimmel Live!.
  • Facade: a light stone/render Neoclassical front with six oversized Ionic columns, a recessed main entrance reached by eight stone steps, ornamental iron door grilles, a continuous crosscut-grille transom, two street-level side entrances, and a parapet with the Masonic motto and circular medallions.
  • Neighbours: the El Capitan Theatre (6838) immediately west, a modern retail block east, and the Ovation Hollywood frontage (6801) across the four-lane boulevard.
  • Sidewalk: the Hollywood Walk of Fame terrazzo strip with brass stars runs along the kerb; the kerb is painted red in the reference photographs.

Late Night TV Studio venue

The game's third venue is the same block, not a separate real site. The building houses Jimmy Kimmel Live!, so the "Late Night TV Studio" scenario restages 6840 Hollywood Blvd as a studio arrival: the same stone facade and steps, plus a bulb-lit canopy, a glossy black car at the kerb, a barrier/stanchion line and an audience queue. VENUE_SPECS["tv_studio"] is a variant of the Hollywood spec (30.0 m facade instead of 29.6 m, arrival staging instead of the day-time banners), and it shares this block's reference board rather than owning one.

Game mapping

Real feature In-game representation
29.6 m wide, 14.5 m high facade VENUE_SPECS["hollywood_building"]: facade_width 29.6, facade_height 14.5, front at z = -4
Eight stone steps stair_count 8, stair_height 0.10, stair_tread 0.38, 12 m wide
Six Ionic columns IonicColonnade at x = -12.4 … 12.4, 4.96 m bay spacing
Recessed main entrance + two side doors central 4.2 m door and 2.5 m side doors with transoms
Red event banners three stylized EL / CAPITAN / LIVE banners in the central bays
Masonic motto + medallions FriezeInscription label and two stone discs
El Capitan Theatre NeighbourBlocks/ElCapitanTheatre with marquee, blade sign and practical light
Retail block east NeighbourBlocks/EastRetailBlock with glazed shopfront
Ovation Hollywood OvationHollywood arcade with seven arched openings, sign and south sidewalk
Walk of Fame WalkOfFame dark terrazzo band with ten stars
Four-lane boulevard double-yellow centre, broken white lane lines, red kerb paint and crosswalk
TV Studio arrival staging VENUE_SPECS["tv_studio"]: same block, bulb_canopy, sedan, handrail, barrier placements

The generated AI references live in docs/screens/concepts/hollywood_boulevard/. They are art direction for lighting, material scale and composition; they are not texture or geometry sources.

Deliberate simplifications

  • Show branding is replaced by the venue-neutral EL / CAPITAN / LIVE banner text. The building name and address are retained.
  • The opposite Ovation frontage is represented as a single arcade block rather than its full mall plan. Interiors, the Metro entrance and side streets are out of playable bounds.
  • The AI concept frames are 1280×720 references. The in-game geometry is built from boxes, cylinders and a small number of custom arch/star meshes so it stays inside the Compatibility/Web budget.
  • The venue menu offers Day and Night Hollywood rows. Night is the same geometry and scenario with a late-phase offset, not a second baked map; the phase still drives sun, sky, fog, windows, signage and practical lights.
  • The landmark facade uses the shared smooth limestone/stone texture rather than the noisier granite panel tile. The whole venue measures 58,884 triangles across 409 meshes in test_hollywood_geometry_stays_inside_the_map_budget, well inside the 150k/600 budget.
  • Local lights use linear attenuation (omni_attenuation = 1.0). Godot treats 0.0 as constant falloff, which previously turned the night facade into a flat yellow wall; the sconces now pool light instead.

References

The committed, license-cleared photo board for this block — with the provenance sidecar and the decisions each photo informed — is in screens/refs/hollywood/README.md. The three-up boards (real photo | generated concept | current capture) live in screens/boards/README.md and make the remaining facade-realism gap visible: the capture panel still shows flat material bands where the photo has limestone value variation, joint lines and reveal depth.

Verification

godot --headless --path . --script res://src/test/test_runner.gd
godot --path . --script res://src/test/capture_realism.gd -- --out=/tmp/gig-line-hollywood --stages=day,evening,late
python3 tools/check_docs.py