Update the game name in project.godot, export presets, UI/marquee/title strings, packaging (AppImage/NSIS/desktop/appdata), tools, docs, and the generated prop GLBs. Packaging assets and README screenshots are regenerated. Headless suite 209/209 and Python tooling tests pass.
24 lines
993 B
XML
24 lines
993 B
XML
<?xml version="1.0" encoding="UTF-8"?>
|
|
<component type="desktop-application">
|
|
<id>net.gigline.game</id>
|
|
<name>Gig Line</name>
|
|
<summary>Workplace security simulation on Hollywood Boulevard</summary>
|
|
<url type="homepage">https://git.allucanget.biz/zwitschi/security-game</url>
|
|
<developer id="net.gigline"><name>Gig Line Team</name></developer>
|
|
<description>
|
|
<p>
|
|
Gig Line is a workplace security simulation about observation, communication,
|
|
access verification, and proportionate escalation. Guard the steps and entrance
|
|
of venues around Hollywood Boulevard: direct tourists, verify wristbands and IDs,
|
|
screen guests, and escalate only when you have to.
|
|
</p>
|
|
</description>
|
|
<launchable type="desktop-id">gig-line.desktop</launchable>
|
|
<metadata_license>CC0-1.0</metadata_license>
|
|
<project_license>MIT</project_license>
|
|
<content_rating type="oars-1.1" />
|
|
<releases>
|
|
<release version="0.2.0" date="2026-10-31"/>
|
|
</releases>
|
|
</component>
|