# Credits and Provenance Gig Line is a local, single-player security-shift game built with Godot 4 and GDScript. This file records the asset provenance needed for the release review; it is not a legal opinion or a claim that every provider licence has already been cleared for public distribution. ## Game, code and design - Game design, systems, scenarios, dialogue and UI code: the Gig Line project. - Engine: [Godot Engine 4.7.2](https://godotengine.org/), MIT licence. - The game bundles no third-party fonts; it uses Godot's default theme font. - No third-party music, sound effects or voice recordings are bundled. Crowd ambience and radio cues are generated procedurally at runtime. ## 3D characters, gear and props The character, gear and prop library is generated by project-owned scripts (`tools/blender_assets.py`, `tools/npc_pipeline.py`, `tools/model_pipeline.py`) using Blender. The `.blend` working sources are developer artifacts and are not shipped. The exported `.glb` files and baked AO maps are project assets; they do not embed third-party models or purchased asset packs. ### Development-only research previews Two review sheets under `docs/blender_previews/` compare source candidates for the post-0.10.0 NPC variety work. They are development documentation and are not bundled with the game or its release packages. The underlying source models are kept outside version control. - [`sheet_npc_sources_research.jpg`](docs/blender_previews/sheet_npc_sources_research.jpg) includes renders of **Quaternius Ultimate Modular Characters** (CC0 1.0, ), **Kenney Blocky Characters 2.0** (CC0 1.0, ), and **CesiumMan** and **RiggedFigure** (CC BY 4.0, © 2017 Cesium, ). - [`sheet_npc_crowd_prototypes.jpg`](docs/blender_previews/sheet_npc_crowd_prototypes.jpg) contains renders of project-owned generator prototypes. The CC-BY preview images are included only as development evidence. Any future shipped derivative of CesiumMan or RiggedFigure must keep the attribution above. The venue geometry is authored procedurally in `src/game/world_builder.gd` as a stylized reconstruction. The Joke Shop is a fictional stand-in for the real Sunset Strip block; the game does not claim endorsement by, or an exact replica of, any real venue or tenant. ## AI-assisted images Surface textures, skyline panoramas, UI art and concept references were produced with image-generation calls from the project's tooling. The default model slugs recorded in the source are: - `bytedance-seed/seedream-4.5` — `tools/generate_textures.py` - `openai/gpt-5-image-mini` — `tools/asset_pipeline.py`, `tools/model_pipeline.py`, `tools/scene_concepts.py` and `tools/screen_designs.py` - Judging/review calls use the model selected by `tools/openrouter_judge.py` and are development-only; they do not ship in the game. The prompts and generation workflow live in those tools. Per-file generation metadata is not stored with every image, so the exact provider, model version and generation date of each committed bitmap cannot be reconstructed from the repository alone. Before a public 0.10.0 release, the provider terms and commercial-use/redistribution rights for those generated outputs must be reviewed and recorded. **This is a release blocker, not an assumed clearance.** Reference photographs linked from the venue documents are hosted on Wikimedia Commons and were used for proportion/material study only. They are not included in the game or its release packages. If any future derivative asset copies a reference more directly, its attribution and licence must be added here. ## Audio All runtime audio is procedural (crowd bed, radio crackle and interface cues). There are no external audio files, so there is no separate music/SFX licence to clear. See `docs/accessibility.md` for caption and volume behaviour. ## Third-party names The game is a work of fiction. Real place names and public references are used for orientation and satire/stand-in geography; no real person, venue or brand endorses the game. Review the storefront and trademark language before release.