# Hollywood Boulevard map reference The Hollywood venue is a stylized reconstruction of the real block around the El Capitan Entertainment Centre. It is a game space, not a survey-accurate model: the landmark silhouette, street wall and approach read from the player's eye height, while side streets and interiors are simplified. ## Real site - **Address:** 6840 Hollywood Boulevard, Hollywood, Los Angeles, CA 90028. - **Coordinates:** 34.10118 N, 118.34009 W (OSM way `424024147`). - **Building:** the 1921 Hollywood Masonic Temple, designed by John C. Austin in the Classical Revival style; now the El Capitan Entertainment Centre and the home of *Jimmy Kimmel Live!*. This is the game's **starting point**: the first shift (Hollywood) and the late-night TV Studio arrival both begin at this building, where the Kimmel stage and studio occupy the interior behind the six-column facade. - **Facade:** a light stone/render Neoclassical front with six oversized Ionic columns, a recessed main entrance reached by eight stone steps, ornamental iron door grilles, a continuous crosscut-grille transom, two street-level side entrances, and a parapet with the Masonic motto and circular medallions. - **Neighbours:** the El Capitan Theatre (6838) immediately west, a modern retail block east, and the Ovation Hollywood frontage (6801) across the four-lane boulevard. - **Sidewalk:** the Hollywood Walk of Fame terrazzo strip with brass stars runs along the kerb; the kerb is painted red in the reference photographs. ### Late Night TV Studio venue The game's third venue is **the same block**, not a separate real site. The building houses *Jimmy Kimmel Live!*, so the "Late Night TV Studio" scenario restages 6840 Hollywood Blvd as a studio arrival: the same stone facade and steps, plus a bulb-lit canopy, a glossy black car at the kerb, a barrier/stanchion line and an audience queue. The Kimmel stage/audience and the entrance marquee are researched as local-only reference sets under `tmp/research/jimmy-kimmel-stage/` and `tmp/research/jimmy-kimmel-entrance/` (gitignored); the photo-anchored entrance concepts live in [`screens/concepts/hollywood_boulevard/README.md`](screens/concepts/hollywood_boulevard/README.md). `VENUE_SPECS["tv_studio"]` is a variant of the Hollywood spec (30.0 m facade instead of 29.6 m, arrival staging instead of the day-time banners), and it shares this block's reference board rather than owning one. ## Game mapping | Real feature | In-game representation | | --- | --- | | 29.6 m wide, 14.5 m high facade | `VENUE_SPECS["hollywood_building"]`: `facade_width` 29.6, `facade_height` 14.5, front at `z = -4` | | Eight stone steps | `stair_count` 8, `stair_height` 0.10, `stair_tread` 0.38, 12 m wide | | Six Ionic columns | `IonicColonnade` at x = -12.4 … 12.4, 4.96 m bay spacing | | Recessed main entrance + two side doors | central 4.2 m door and 2.5 m side doors with transoms | | Red event banners | three stylized `EL / CAPITAN / LIVE` banners in the central bays | | Masonic motto + medallions | `FriezeInscription` label and two stone discs | | El Capitan Theatre | `NeighbourBlocks/ElCapitanTheatre` with marquee, blade sign and practical light | | Retail block east | `NeighbourBlocks/EastRetailBlock` with glazed shopfront | | Ovation Hollywood | `OvationHollywood` arcade with seven arched openings, sign and south sidewalk | | Walk of Fame | `WalkOfFame` dark terrazzo band with ten stars | | Four-lane boulevard | double-yellow centre, broken white lane lines, red kerb paint and crosswalk | | TV Studio arrival staging | `VENUE_SPECS["tv_studio"]`: same six-column Masonic facade and eight steps (reuses `masonic_facade`), plus `bulb_canopy`, `sedan`, `handrail` and barrier placements instead of the day-time marquee | The generated AI references live in [`docs/screens/concepts/hollywood_boulevard/`](screens/concepts/hollywood_boulevard/README.md). They are art direction for lighting, material scale and composition; they are not texture or geometry sources. ## Deliberate simplifications - Show branding is replaced by the venue-neutral `EL / CAPITAN / LIVE` banner text. The building name and address are retained. - The opposite Ovation frontage is represented as a single arcade block rather than its full mall plan. Interiors, the Metro entrance and side streets are out of playable bounds. - The AI concept frames are 1280×720 references. The in-game geometry is built from boxes, cylinders and a small number of custom arch/star meshes so it stays inside the Compatibility/Web budget. - The venue menu offers Day and Night Hollywood rows. Night is the same geometry and scenario with a late-phase offset, not a second baked map; the phase still drives sun, sky, fog, windows, signage and practical lights. - The landmark facade uses the shared smooth limestone/stone texture rather than the noisier granite panel tile. The whole venue measures **58,884 triangles across 409 meshes** in `test_hollywood_geometry_stays_inside_the_map_budget`, well inside the 150k/600 budget. - Local lights use linear attenuation (`omni_attenuation = 1.0`). Godot treats `0.0` as constant falloff, which previously turned the night facade into a flat yellow wall; the sconces now pool light instead. - The masonic facade field uses the `limestone_ashlar` pick: a seamless ashlar tile generated reference-anchored on the 2009 facade photo (CC BY 2.0), 768 px over ~4.6 m of wall (~167 px/m), so the wall carries course joints and per-block value variation instead of flat plaster. - Night balance: the event banners carry a warm self-light and the marquee sign face + bulbs brighten after dark (registered with `_marquee_emissive`), so the facade reads as practical-lights-only rather than a flat lit wall. The marquee canopy stays black metal by design — the fictional "GIG LINE" marquee, not the red El Capitan Theatre marquee next door. ## References The committed, license-cleared photo board for this block — with the provenance sidecar and the decisions each photo informed — is in [`screens/refs/hollywood/README.md`](screens/refs/hollywood/README.md). The three-up boards (real photo | generated concept | current capture) live in [`screens/boards/README.md`](screens/boards/README.md) and make the remaining facade-realism gap visible: the capture panel still shows flat material bands where the photo has limestone value variation, joint lines and reveal depth. - [Hollywood Masonic Temple — Wikipedia](https://en.wikipedia.org/wiki/Hollywood_Masonic_Temple) - [El Capitan Entertainment Centre — OpenStreetMap way 424024147](https://www.openstreetmap.org/way/424024147) - [El Capitan Theatre — OpenStreetMap way 424024148](https://www.openstreetmap.org/way/424024148) - [Ovation Hollywood — OpenStreetMap way 151485232](https://www.openstreetmap.org/way/151485232) - [Hollywood Masonic Temple facade — Wikimedia Commons](https://commons.wikimedia.org/wiki/File:El_Capitan_Theater_frontal_fachade-The_Masonic_Temple.jpg) - Local frames that changed a decision (gitignored, never committed): - `tmp/research/elcapitan-2026/` (recent Commons geosearch) → established that no recent photo frames the El Capitan facade straight-on in daylight, so the 2009 CC BY frame stays the geometry reference. - `tmp/research/jimmy-kimmel-entrance/07.jpg` → the photo anchor for the four Jimmy Kimmel entrance concepts (day/night × gemini/gpt), confirming the starting-point building. - [Hollywood Masonic Temple and El Capitan Theatre, 2013 — Wikimedia Commons](https://commons.wikimedia.org/wiki/File:Hollywood_Masonic_Temple_2013-10-13_10-02-25.jpg) ## Verification ```bash godot --headless --path . --script res://src/test/test_runner.gd godot --path . --script res://src/test/capture_realism.gd -- --out=/tmp/gig-line-hollywood --stages=day,evening,late python3 tools/check_docs.py ```