# Gig Line Documentation This folder holds the project documentation, visual references and generated QA evidence. ## Current priorities 1. [Blender NPC model overhaul](../TODO.md#blender-npc-model-overhaul-top-priority) — part-based head/face/hands pipeline and 16,000-budget contract. 2. [MakeHuman and 3D model/map improvements](../TODO.md#makehuman-character-pipeline) — body intake, asset re-evaluation and local map reconstruction. 3. [0.10.0 release candidate](../TODO.md#milestone-0100--3d-model-and-map-improvements-minor) — versioned release hardening after the unversioned development tracks. ## Start here - [`../PLAN.md`](../PLAN.md) — product, design intent and development priorities - [`../TODO.md`](../TODO.md) — priority-ordered active tasks and roadmap - [`npc-model-sourcing.md`](npc-model-sourcing.md) — character-source evaluation, licence rules and the character-development plan - [`makehuman-head-review.md`](makehuman-head-review.md) — local MakeHuman head prototype, provenance and review verdict - [`architecture.md`](architecture.md) — arc42 system architecture - [`getting-started.md`](getting-started.md) — setup, run/test commands and controls - [`asset-tooling.md`](asset-tooling.md) — image/model pipelines and screenshot gates - [`../tools/README.md`](../tools/README.md) — tool inventory, categories and test runner - [`gameplay.md`](gameplay.md) — controls, venues and escalation - [`venues.md`](venues.md) — Hollywood, Joke Shop and TV Studio real-site mapping - [`npc-visual-review.md`](npc-visual-review.md) — NPC visual baseline, acceptance criteria and ranked gaps - [`3d-model-review.md`](3d-model-review.md) — 3D model re-evaluation: measurements, scorecard and ranked gaps - [`development-status.md`](development-status.md) — implemented features, current gaps and active planning - [`accessibility.md`](accessibility.md) — accessibility statement and known gaps - [`known-limitations.md`](known-limitations.md) — release-candidate blockers and accepted limits - [`release-qa.md`](release-qa.md) — manual smoke checklist and balance-acceptance protocol - [`../CREDITS.md`](../CREDITS.md) — credits and asset provenance - [`../PRIVACY.md`](../PRIVACY.md) — privacy note - [`ui-copy.md`](ui-copy.md) — screen, copy and button inventory - [`RELEASING.md`](RELEASING.md) — export, CI and publishing workflow - [`adr/README.md`](adr/README.md) — architecture decisions ## Visual references - [`screens/README.md`](screens/README.md) — concepts, designs, screenshots and realism runs - [`blender_previews/README.md`](blender_previews/README.md) — character/gear/prop previews - [`screenshots/README.md`](screenshots/README.md) — committed game gallery - [`ui-copy.md`](ui-copy.md#screen-design-judge-report) — screen/button inventory and latest judge result ## Quick preview | Reference | Capture | | --- | --- | | Venue design | Venue overview design | | Current entrance (day) | In-game venue overview | | Current entrance (late) | Late-night boulevard | | Joke Shop | Joke Shop at night | | Character sheet | NPC character sheet | | Neutral NPC baseline | Neutral NPC baseline sheet | | Texture refinement | Texture refinement comparison | | Prop sheet | Prop asset sheet |