# Venues The game uses two physical Hollywood blocks across three playable venue rows: - **Hollywood Boulevard** — the 6840 Hollywood Blvd / El Capitan Entertainment Centre block, in day and night rows. - **The Joke Shop** — a fictional comedy club based on the Sunset Strip block around 8433 Sunset Blvd. - **Late Night TV Studio** — the same El Capitan block restaged as a studio arrival. The runtime implementation contract (facade specs, map budgets, navigation, colliders, phase behavior and fallback) lives in [`architecture.md`](architecture.md#venue-implementation-contract). This page keeps the real-site evidence, mapping decisions and deliberate simplifications. ## Hollywood Boulevard ### Real site - **Address:** 6840 Hollywood Boulevard, Hollywood, Los Angeles, CA 90028. - **Coordinates:** 34.10118 N, 118.34009 W; OpenStreetMap way `424024147`. - **Building:** the 1921 Hollywood Masonic Temple by John C. Austin, now the El Capitan Entertainment Centre and the home of *Jimmy Kimmel Live!*. It is the game's starting point for both the Hollywood shift and the TV Studio arrival. - **Facade:** light stone/render Neoclassical front, six oversized Ionic columns, a recessed entrance up eight stone steps, ornamental door grilles, a crosscut transom, two side entrances, and the Masonic parapet motto and medallions. - **Neighbours:** the El Capitan Theatre immediately west, a modern retail block east, and the Ovation Hollywood frontage across the four-lane boulevard. - **Sidewalk:** the Walk of Fame terrazzo strip with brass stars; red-painted kerb in the reference photographs. ### Game mapping | Real feature | In-game representation | | --- | --- | | 29.6 m wide, 14.5 m high facade | `VENUE_SPECS["hollywood_building"]`, front at `z = -4` | | Eight stone steps | 8 steps, 0.10 m rise, 0.38 m tread, 12 m wide | | Six Ionic columns | `IonicColonnade`, 4.96 m bay spacing | | Central + two side doors | 4.2 m central door, 2.5 m side doors with transoms | | Red event banners | three stylized `EL / CAPITAN / LIVE` banners | | Masonic motto + medallions | `FriezeInscription` and two stone discs | | El Capitan Theatre / east retail | library-neighbour blocks with marquee/blade or glazed shopfront | | Ovation Hollywood | arcade with seven arched openings, sign and south sidewalk | | Walk of Fame | dark terrazzo band with ten stars | | Four-lane boulevard | double-yellow centre, broken white lanes, red kerb, crosswalk | | TV Studio arrival | same six-column facade/eight steps plus bulb canopy, sedan, handrail and barriers | The generated references in [`screens/concepts/hollywood_boulevard/`](screens/concepts/hollywood_boulevard/README.md) are art direction for lighting, material scale and composition; they are not texture or geometry sources. ### Late Night TV Studio The third venue is **not a separate real site**. It reuses the El Capitan block and restages it as a studio arrival: the same stone facade and steps, plus a bulb-lit canopy, glossy black car, barrier/stanchion line and audience queue. `VENUE_SPECS["tv_studio"]` is a 30.0 m variant of the Hollywood spec with the arrival staging; it shares this block's reference board. ## The Joke Shop ### Real site | Item | Reference | | --- | --- | | Address | 8433 Sunset Blvd, West Hollywood, CA 90069 | | Real venue | The Comedy Store (comedy club and theatre) | | OpenStreetMap | Way [`428854155`](https://www.openstreetmap.org/way/428854155), centroid 34.095265, -118.373965 | | Tags | `amenity=theatre`, `building=commercial`, `height=12.2`, `start_date=1940`, `wikidata=Q3520350` | | Footprint | OSM polygon about 47.1 m × 41.2 m across the club and rear parcels | | Street | Sunset Boulevard on the Sunset Strip | | Setting | Dry Hollywood Hills with houses and palms above the roofline | The building began as **Ciro's** (1940) and became The Comedy Store in the early 1970s. Its street front is a low black hall under a deep, signature-covered canopy, with a circular blade sign above the roof, red curtains along the frontage and the main entrance set toward the west end. ### Game mapping | Real element | Game implementation | | --- | --- | | Low black comedy hall | 27 m × 12 m footprint, 6.0 m street wall, matte black concrete, low plinth and parapet | | Deep overhanging canopy | 4.9 m sloped slab at 11°, white signature fascia band and club name | | Signature-covered front | two `Label3D` signature bands plus a wall panel | | Circular blade sign | 3.9 m white disc on a roof pole, black `THE JOKE SHOP` wordmark | | Red curtains | seven tied-back velvet drapes with scalloped hems and dark recesses | | West-end entrance | recessed at x = -8.8 m, low step, brass pulls, door-lock indicator | | Practicals | sconces, canopy downlights, entrance wash, ground uplights; off by day, switched at night | | Neighbours | cream Mediterranean block with red awning; `WestHotelTower` mass behind; white commercial block east | | Hillside | fog-free unshaded ramp with stucco houses, shrubs and palms; dark silhouette at night | | Opposite Sunset | low retail row, rooftop billboard, neon and palms beyond the far kerb | | Street dressing | palms, barriers, stanchions, bins, planters, A-frame, hydrant and parked sedan | Key proportions are reconciled in the map budget and `VENUE_SPECS`; the full measured table is retained in the 3D review history. The playable frontage is 27 m, the facade centre is at z = -8.0 and the front face at z = -2.0. The sidewalk is 38 m × 14 m, meeting the kerb at z = 11.9; the street is 90 m × 24 m. The guard starts west of the entrance at (-4.8, 0.1, 1.4), facing the approach. ## Deliberate simplifications - Both blocks are stylized reconstructions, not survey models; show branding is replaced by venue-neutral/fictional text while addresses and landmark silhouettes are retained. - Interiors, basements, side streets, the Metro entrance and the Comedy Store's rear rooms are out of playable bounds. - The Ovation frontage is one arcade block, not the full mall plan; neighbouring businesses are generic low-rise masses and no current tenant is claimed. - The Joke Shop's rounded west corner is kept as a hard 90° corner; its hillside is a background ramp with simplified houses, not a terrain heightfield. - Geometry uses boxes, cylinders and a small set of custom arch/star meshes to stay inside the Compatibility/Web budget; concept frames are photoreal and the runtime keeps a stylized material treatment. - Day/night is a phase offset on one geometry/scenario, not a second baked map. The night row starts in `LATE` while the checkpoint stores the offset. ## References - [Hollywood Masonic Temple — Wikipedia](https://en.wikipedia.org/wiki/Hollywood_Masonic_Temple) - [El Capitan Entertainment Centre — OpenStreetMap way 424024147](https://www.openstreetmap.org/way/424024147) - [El Capitan Theatre — OpenStreetMap way 424024148](https://www.openstreetmap.org/way/424024148) - [Ovation Hollywood — OpenStreetMap way 151485232](https://www.openstreetmap.org/way/151485232) - [Hollywood Masonic Temple facade — Wikimedia Commons](https://commons.wikimedia.org/wiki/File:El_Capitan_Theater_frontal_fachade-The_Masonic_Temple.jpg) - [Hollywood Masonic Temple and El Capitan Theatre, 2013 — Wikimedia Commons](https://commons.wikimedia.org/wiki/File:Hollywood_Masonic_Temple_2013-10-13_10-02-25.jpg) - [Comedy Store — OpenStreetMap way 428854155](https://www.openstreetmap.org/way/428854155) - Committed photo boards: [`screens/refs/hollywood/`](screens/refs/hollywood/README.md), [`screens/refs/joke-shop/`](screens/refs/joke-shop/README.md); three-up boards are in [`screens/boards/`](screens/boards/README.md). - Local-only research (never committed): `tmp/research/elcapitan-2026/`, `tmp/research/jimmy-kimmel-entrance/`, `tmp/research/comedy-store/` and `tmp/research/comedy-store-hillside/`. These are evidence for decisions, not shipped assets. ## Verification ```bash godot --headless --path . --script res://src/test/test_runner.gd godot --path . --script res://src/test/capture_realism.gd -- --out=/tmp/gig-line-venues --stages=day,evening,late,joke_shop_day,joke_shop python3 tools/check_docs.py ``` The map-budget tests and the venue light-falloff gate are part of the headless suite; the screenshot/realism gates are optional review evidence.