# Scene concepts: the realistic target look These are AI-generated example frames for the realism pass. They are art direction, not assets. `tools/scene_concepts.py realism` pairs them with the in-game shots from `src/test/capture_realism.gd` (see `SHOTS` in the tool). New generations never overwrite a file here; they are saved as `-vN.png`. Concepts are organised per venue in the two subfolders below. The older top-level single-frame concepts were removed on 2026-11-03 in favour of the per-venue boards, which carry photo-anchored generations with a `.refgen.json` provenance sidecar each (source photo, licence, model). ## Real-world Hollywood block The map-optimization references for the El Capitan Entertainment Centre block (6840 Hollywood Blvd) are in [`hollywood_boulevard/README.md`](hollywood_boulevard/README.md). The real-site facts and game mapping are documented in [`../../hollywood-boulevard-map.md`](../../hollywood-boulevard-map.md). ## The Joke Shop — Sunset Strip The current Joke Shop map is based on The Comedy Store at 8433 Sunset Blvd. The real-site mapping and simplifications are in [`../../joke-shop-map.md`](../../joke-shop-map.md); the frames are in [`joke_shop/README.md`](joke_shop/README.md). ![Joke Shop entrance in daylight](joke_shop/joke_shop_entrance_day.png) ![Joke Shop entrance at night](joke_shop/joke_shop_entrance_night.png) ## Cross-cutting targets For comparison with locally generated realism runs (`docs/screens/realism/`, gitignored): - **Exposure.** The concepts keep the ground mid-grey; the game's sidewalk reads lighter, so it overexposes against the reference. - **Night means dark.** The night/dusk concepts are lit by practical lights only (marquee, signage, street lamps), with wet pavement reflections. - **Depth.** The concepts show a layered skyline fading into haze; the v2 skyline strips supply this at the boulevard boundary. - **Geometry and foliage.** The facades have plinths, cornices and deep window reveals, and the trees and shrubs are organic; the venue-realism passes close these gaps incrementally.