# Changelog All notable user-facing changes to Gig Line. The format follows [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and versions use Semantic Versioning. ## [0.6.1] — 2026-11-01 ### Added - Gear-fit checks: `tools/blender_assets.py fit` reports head/skirt clearance, and the headless suite verifies that head and back gear clears the body silhouette. - A refreshed Influencer portrait and gallery captures with a before/after report in `docs/screens/realism/2026-11-01-gear/`. - An explicit `--portrait-type` override for capturing hooded roles when a scenario spawns one. ### Changed - Narrowed the sunglasses so they sit inside the face silhouette. - Moved the shoulder bag outboard so it clears both the coat and dress skirts. - Raised the firefighter helmet so the brim no longer sits on the brow. - Portrait captures now turn the subject toward the camera and hide the blue focus overlay, so close-ups show the character rather than the UI. - The README now links to focused docs pages for gameplay, architecture, setup, asset tooling, development status and the manual smoke checklist. ### Fixed - The shoulder bag no longer clips through the coat's skirt. - The firefighter helmet no longer cuts into the brow ridge. - The portrait subject no longer faces away from the camera. - `--portrait-type` is now parsed and applied instead of being ignored. ## [0.6.0] — 2026-11-01 ### Added - Blender-authored character, gear and prop library with baked ambient occlusion. - Higher-resolution environment textures with tangent normal maps. - Phase-driven emissive details on library props, characters and street dressing. - Dedicated README docs for gameplay, architecture, setup, asset tooling, development status and manual smoke testing. ### Changed - Environment lighting, fog, sun angle and night glow were retuned for the new skyline and surface assets. - The flashlight beam is visible at night and the NPC detail pass adds faces, hands and cuffs. ### Fixed - The body-camera overlay no longer covers the shift status. - Selecting a venue releases the menu input lock and recaptures the mouse. ## [0.5.0] — 2026-11-01 ### Added - Articulated NPC characters with layered outfits, hand items, face/hair variety, idle behaviour, reaction symbols, queue offsets and three LOD tiers. - Player acceleration/braking, step-up assist, head bob, landing dip, precision-walk feedback and surface-aware footsteps. - Remappable keyboard and gamepad controls. ### Changed - Crowd roles now select deterministic character variants and props. ## [0.4.0] — 2026-11-01 ### Added - Collision and navigation footprints for every street prop. - Zoned prop placements with deterministic variants and small clutter. ## [0.3.0] — 2026-10-31 ### Added - Surface-material profiles, ACES tonemapping, glow, aerial fog and phase-based colour grading. - Framed facade windows, door trim, curb and lane markings. - Generated street-furniture models and the Web export. - Aim-free targeting, a focus cone and precision walk.