# Releasing Step Line This guide describes how to produce downloadable executables and publish them so the README "Downloads" links always point at the latest release. ## 1. Install export templates Godot needs platform export templates to build standalone binaries. The first time you export, either: - Open the editor and use **Editor → Manage Export Templates** (downloads the matching templates), or - Install them manually from the [Godot downloads](https://godotengine.org/download/) page by placing the `Godot_v4.3-stable_export_templates.tpz` contents into `~/.local/share/godot/export_templates/4.3.stable/`. Verify with: ```bash godot --headless --export-release "Linux" build/step-line-smoke.x86_64 ``` ## 2. Bump the version `project.godot` sets `config/version`. Keep it in sync with the release tag (e.g. `v0.3.0` → `config/version="0.3.0"`, plus a git tag `v0.3.0`). ## 3. CI (Gitea Actions) The repository ships a Gitea Actions workflow (`.gitea/workflows/build.yml`): - Every push/PR runs the **checks** job: Godot 4.3 install, project import, and the full headless test suite. This is the fast safety net. - **Tags (`v*`)** and **manual `workflow_dispatch`** runs additionally execute the **build** job: export templates install, import, `tools/build_releases.sh` for Linux/Windows/macOS, artifact upload, and — on tags — release publication via `tools/publish_release.sh`. For tag builds, set a repo secret named **`GITEA_TOKEN`** (write:repository scope). Without it the workflow still builds and tests, but the release publish step fails. > The workflow lives in `.gitea/workflows/` (Gitea's canonical path). The old > `.github/workflows/ci.yml` was removed to avoid double runs on hosts that scan > both directories. ## 4. Local build (alternative to CI) ```bash godot --headless --path . --script res://src/test/test_runner.gd # all tests godot --headless --path . --quit-after 120 # boot smoke test ./tools/build_releases.sh ``` Artifacts are written to `build/`: - `build/step-line-linux-.x86_64` - `build/step-line-windows-.exe` - `build/step-line-macos-.zip` > macOS builds are unsigned and will need `xattr -dr com.apple.quarantine` > guidance or notarization for production releases. ## 5. Publish on the repository host (Gitea/Forgejo) The repository lives at `https://git.allucanget.biz/zwitschi/security-game`. Preferred path — use the helper script with a token: ```bash GITEA_TOKEN=your_api_token ./tools/publish_release.sh 0.1.0 ``` The script creates the release from `project.godot`'s `config/version`, uploads all three `build/` artifacts, and prints the release URL. The token needs only `write:repository` scope on the Gitea host. Manual alternative: ### Via the web UI 1. Create a **New Release** with tag `v`. 2. Attach all three `build/` artifacts. 3. Write release notes (see checklist below). ### Via the API ```bash TOKEN="your_api_token" REPO="zwitschi/security-game" VERSION="0.3.0" API="https://git.allucanget.biz/api/v1/repos/$REPO/releases" # Create the release RELEASE_JSON=$(curl -s -X POST "$API" \ -H "Authorization: token $TOKEN" \ -H "Content-Type: application/json" \ -d "{\"tag_name\":\"v$VERSION\",\"name\":\"v$VERSION\",\"body\":\"Playable prototype release.\"}") RELEASE_ID=$(echo "$RELEASE_JSON" | python3 -c "import sys,json;print(json.load(sys.stdin)['id'])") for f in build/step-line-*"$VERSION"*; do curl -s -X POST "$API/$RELEASE_ID/assets" \ -H "Authorization: token $TOKEN" \ -F "attachment=@$f" done ``` ## 6. Update the README The **Downloads** section links to the host releases page (`https://git.allucanget.biz/zwitschi/security-game/releases`), so no README edit is needed when the page follows the naming pattern. If artifact names change, update `tools/build_releases.sh` first. ## Release notes checklist - [ ] All headless tests pass (exit code 0). - [ ] Game boots cleanly in a smoke test. - [ ] Controls documented in `README.md` match the build. - [ ] Version in `project.godot` matches the tag. - [ ] Export templates used are the official ones for the pinned engine. - [ ] Artifacts uploaded; README downloads page shows them.