# Privacy Note Gig Line runs locally. The game itself does not include telemetry, analytics, accounts, advertising, cloud saves or network requests. It does not access the camera, microphone, contacts or location, and the body-camera feature is a simulated overlay, not a real recording device. Player data is written only to Godot's local `user://` directory: - `settings.json` - `campaign.json` - `shift_results.json` - `shift_state.json` Those files stay on the player's machine unless the player copies them. Deleting the files (or the `Gig Line` user directory) resets the profile. See [`docs/process/getting-started.md`](docs/process/getting-started.md#save-data) for locations, migration and rollback instructions. The repository's development tools can call OpenRouter when a developer supplies `OPENROUTER_API_KEY`; those calls generate or judge development assets and are not part of the shipped game. The key and generated review artifacts remain local/gitignored. Questions about a storefront release should be checked against the final package and the provider terms recorded in [`CREDITS.md`](CREDITS.md); external legal and storefront approval is still pending for 0.10.0.