# Blender previews
Committed contact sheets for the character, gear and prop library. Per-asset Cycles renders
(`*.png`) are local development output and gitignored; the sheets below are the review artefacts
and are built with `blender_assets.py render` + `sheet`, `npc_baseline.py sheet/compare`, or the
capture harnesses.
| Sheet | What it records |
| --- | --- |
| [](sheet_npc.jpg)
`sheet_npc.jpg` | Eight skinned character variants (casual, jacket, coat, hi-vis vest, dress, hoodie, firefighter, guard) with their gear attach points. |
| [](sheet_npc_baseline.jpg)
`sheet_npc_baseline.jpg` | Neutral studio baseline: 8 characters x front, three-quarter, profile, back, full body and crowd views. |
| [](sheet_makehuman_head.jpg)
`sheet_makehuman_head.jpg` | Local MakeHuman head prototype: front, three-quarter and profile review views. The vision gate rejected this build (inconsistent globe depth and no visible lid overlap); see [`../makehuman-head-review.md`](../makehuman-head-review.md). |
| [](sheet_npc_baseline_compare-body.jpg)
`sheet_npc_baseline_compare-body.jpg` | Neck/shoulder transition: fuller neck base and a lower shoulder root. |
| [](sheet_npc_baseline_compare-face-detail.jpg)
`sheet_npc_baseline_compare-face-detail.jpg` | Face detail: nose ala wings, a single rounded mouth and a darker ear concha. |
| [](sheet_npc_baseline_compare-face.jpg)
`sheet_npc_baseline_compare-face.jpg` | Face-depth pass: recessed sclera, upper lid and sculpted chin/cheek planes. |
| [](sheet_npc_baseline_compare-p1.jpg)
`sheet_npc_baseline_compare-p1.jpg` | 0.9.4 P1 pass: tourist photo-prop visibility and the refit backpack straps. |
| [](sheet_npc_baseline_compare-shoes.jpg)
`sheet_npc_baseline_compare-shoes.jpg` | Footwear: rounded toe/heel caps on shoes and responder boots. |
| [](sheet_npc_baseline_compare-tex256.jpg)
`sheet_npc_baseline_compare-tex256.jpg` | 128 -> 256 px NPC slot maps on the same camera. |
| [](sheet_npc_baseline_compare-texuv.jpg)
`sheet_npc_baseline_compare-texuv.jpg` | 4x fabric weave with the baked per-character AO removed. |
| [](sheet_npc_baseline_compare-torso.jpg)
`sheet_npc_baseline_compare-torso.jpg` | Torso/hip taper without changing the skeleton or build multipliers. |
| [](sheet_npc_crowd_prototypes.jpg)
`sheet_npc_crowd_prototypes.jpg` | Four approved crowd-variety looks queued for the 12-character roster. |
| [](sheet_npc_gear.jpg)
`sheet_npc_gear.jpg` | Eighteen gear pieces authored in attach space: caps, hood, helmet, bags, tanks, lanyards and handheld items. |
| [](sheet_npc_hands_compare.jpg)
`sheet_npc_hands_compare.jpg` | Hand pass: wider palms, segmented fingers and a separate thumb. |
| [](sheet_npc_hands_grip_compare.jpg)
`sheet_npc_hands_grip_compare.jpg` | Grip pass: the forward hand-item offset that puts props in the palm. |
| [](sheet_head_proto_before_after.jpg)
`sheet_head_proto_before_after.jpg` | Head overhaul sign-off: current `_face` vs the s48 connected-shell prototype at 1.85 m front/three-quarter/profile. |
| [](sheet_npc_sources_research.jpg)
`sheet_npc_sources_research.jpg` | External character-source evaluation (CC0/CC-BY) for the roster research. |
| [](sheet_props.jpg)
`sheet_props.jpg` | Twenty street and venue props with baked maps, ground contact and collider footprints. |
| [](sheet_texture_refinement_0.9.5.jpg)
`sheet_texture_refinement_0.9.5.jpg` | 0.9.5 texture refinement before/after: pavers, awning stripes and NPC fabric. |
The acceptance criteria for these sheets are in [`../npc-visual-review.md`](../npc-visual-review.md),
the measurements in [`../npc-visual-review.md#proportion-audit`](../npc-visual-review.md#proportion-audit) and
[`../3d-model-review.md`](../3d-model-review.md), and the asset contract in
[`../blender-assets.md`](../blender-assets.md).