{ "hud.controls": "Q polite direction · 1-3 simple gestures · 4 warning · 5 block · 6 assist · R emergency · E inspect / close · W wand · A allow · D deny · V venue · G flashlight · L lock door · F debug", "hud.escalation_prefix": "Escalation: %s", "hud.cooldown": "EMERGENCY RADIO COOLDOWN: %.0fs", "hud.aim_first": "Aim at someone first.", "hud.no_one_nearby": "No one nearby.", "hud.targeting": "Targeting %s (Tab to cycle).", "hud.no_wand": "No wand at this venue.", "hud.screen_first": "Screen this guest with the wand (W) before admitting them.", "access.granted": "Entry granted: %s", "access.denied": "Entry denied: %s", "access.policy_satisfied": "policy satisfied", "access.wrong_grant": "You granted entry despite verification failure!", "access.wrong_deny": "You denied entry despite valid verification!", "wand.admitted_prohibited": "You admitted %s with a prohibited item!", "wand.denied_false_alarm": "You denied %s over a harmless item.", "wand.cleared": "%s cleared the wand check.", "wand.refused": "%s refused entry after the wand check.", "radio.address_first": "Address someone first before calling.", "radio.blocked": "Radio blocked: %s", "radio.inaccurate": "Dispatch flags inaccuracies in your report (-%d).", "radio.received": "Dispatch received your report. Assistance en route.", "radio.emergency_dispatched": "Emergency responder dispatched.", "responder.arrived": "Responder arrives and %ss the situation.", "react.comply": "%s complies and steps back.", "react.leave": "%s turns and leaves.", "react.argue": "%s argues with you.", "react.record": "%s starts filming you.", "react.ignore": "%s ignores you.", "react.threaten": "%s is threatening you. Emergency radio (R) is justified now.", "react.force_entry": "%s is forcing the door!", "react.return_later": "%s leaves but may come back.", "react.call_someone": "%s calls someone for help.", "react.none": "No reaction (yet).", "perception.near": "%s notices you standing close.", "perception.aware": "%s notices you watching.", "door.locked": "The door is now locked.", "door.unlocked": "The door is now unlocked.", "door.thwarted": "%s tries the locked door and fails.", "flashlight.on": "Flashlight on.", "flashlight.off": "Flashlight off.", "hud.venue_switched": "Venue: %s" }