# Gig Line Documentation Documentation is grouped by category. Product intent, the gap analysis and the release roadmap live in [`../PLAN.md`](../PLAN.md); the executable task list is [`../TODO.md`](../TODO.md); the workflow rules are in [`../AGENTS.md`](../AGENTS.md). ## Categories | Folder | Contents | | --- | --- | | [`project/`](project/README.md) | Architecture (arc42) and the implemented-features status | | [`design/`](design/README.md) | Gameplay, venues, UI copy, accessibility and known limitations | | [`assets/`](assets/README.md) | Blender library, asset tooling, NPC sourcing and the 3D model review | | [`process/`](process/README.md) | Setup/controls, release QA and the release runbook | | [`adr/`](adr/README.md) | Architecture Decision Records | | [`screens/`](screens/README.md) | Licensed references, concepts and screen designs | | [`blender_previews/`](blender_previews/README.md) | Committed character/gear/prop preview sheets | | [`screenshots/`](screenshots/README.md) | The committed in-game gallery | ## Start here - [`../PLAN.md`](../PLAN.md) — product, design pillars, gap analysis and the roadmap to 1.0.0 - [`../TODO.md`](../TODO.md) — milestone-ordered active tasks - [`project/architecture.md`](project/architecture.md) — system architecture and ownership - [`project/development-status.md`](project/development-status.md) — what the build supports now - [`design/gameplay.md`](design/gameplay.md) — the playable loop and escalation model - [`design/venues.md`](design/venues.md) — venue mapping and real-site evidence - [`assets/npc-model-sourcing.md`](assets/npc-model-sourcing.md) — the active NPC base and licence rules - [`assets/3d-model-review.md`](assets/3d-model-review.md) — asset measurements and scorecard - [`process/getting-started.md`](process/getting-started.md) — setup, run/test and controls - [`../tools/README.md`](../tools/README.md) — tool inventory and test runner - [`../CREDITS.md`](../CREDITS.md) — credits, AI/reference provenance and licensing - [`../PRIVACY.md`](../PRIVACY.md) — local-only data and save files ## Current work v0.9.9 shipped the Quaternius NPC roster. The active patch line is `0.9.10` (roster follow-ups: outfit families, the Swat base orientation, per-slot atlases) through `0.9.12`, followed by the `0.10.0` public-readiness minor. See [`../TODO.md`](../TODO.md) for the live checklist. ## Quick preview | Reference | Capture | | --- | --- | | Venue design | Venue overview design | | Current entrance (day) | In-game venue overview | | Current entrance (late) | Late-night boulevard | | Joke Shop | Joke Shop at night | | Character sheet | NPC character sheet | | Neutral NPC baseline | Neutral NPC baseline sheet | | Texture refinement | Texture refinement comparison | | Prop sheet | Prop asset sheet |