# Realism report: `docs/screens/realism/2026-11-01-forward-plus` Vision judge: `z-ai/glm-5.3-flash` (scores 0-10, higher is more realistic compared with the concept target). | set | shot | target | gap ↓ | edges | detail | contrast | overall | lighting | materials | texture | backdrop | | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | | baseline | entrance_late | hollywood_entrance_rain_night | 1.568 | 21.3 | 9.55 | 68.03 | 5.0 | 5.0 | 6.0 | 6.0 | 5.0 | | baseline | street_late | boulevard_skyline_dusk | 0.247 | 10.57 | 6.21 | 26.84 | - | - | - | - | - | | candidate | entrance_late | hollywood_entrance_rain_night | 1.187 | 19.31 | 8.37 | 55.27 | 5.0 | 5.0 | 6.0 | 6.0 | 4.0 | | candidate | street_late | boulevard_skyline_dusk | 0.258 | 11.4 | 6.21 | 27.58 | 4.0 | 4.0 | 3.0 | 3.0 | 5.0 | Mean scores per set (all captured shots): | set | shots | gap ↓ | overall | lighting | materials | texture_detail | backdrop | characters | | --- | --- | --- | --- | --- | --- | --- | --- | --- | | baseline | 2 | 0.907 | 5.0 | 5.0 | 6.0 | 6.0 | 5.0 | 4.0 | | candidate | 2 | 0.723 | 4.5 | 4.5 | 4.5 | 4.5 | 4.5 | 4.0 | **baseline / entrance_late** fixes: - Increase contrast and deepen shadows across the entire scene, especially in the foreground and under the building overhang, to achieve a more cinematic mood. - Boost the reflectivity and wetness of the pavement to create dramatic, high-contrast reflections of the streetlights and sign. - Increase the density and volumetric scattering of the atmospheric haze/fog to enhance the sense of depth and distance, matching the target's mood. - Improve the character's silhouette and integration by adding strong rim lighting or darkening the model to make it feel more like a dramatic figure rather than a visible asset. - Add more micro-detail, grime, and color variation to the brick and concrete materials to make them feel less uniform and more weathered. **candidate / entrance_late** fixes: - Implement volumetric fog and heavy atmospheric haze to increase depth and match the target's moody atmosphere. - Increase ground material specularity and darken the asphalt to enhance the wet, reflective look. - Adjust global illumination and ambient light to increase contrast, allowing for deeper shadows and more dramatic highlights (e.g., on the sign). - Apply rim lighting to the character to integrate them into the scene's dramatic lighting scheme. - Enhance the color grading towards a high-contrast, desaturated, warm-yellow/orange cinematic palette. **candidate / street_late** fixes: - Implement advanced volumetric lighting and bloom effects on street lamps to achieve the dramatic contrast seen in the target. - Upgrade material shaders (PBR) for primary surfaces (glass, concrete) to increase definition and reduce the current muddy, low-resolution appearance. - Enhance atmospheric scattering and haze in the distance to create greater depth and match the cinematic quality of the target's skyline. - Increase the resolution and detail of foreground assets (building facades, road textures) to move away from the current blocky look. - Refine the sky's color gradient and lighting to better capture the specific warm, dramatic twilight palette of the target. ### Judge notes The judge selected `z-ai/glm-5.3-flash` automatically from the live OpenRouter catalogue (cheapest image+JSON model at the time), with fallback candidates `qwen/qwen3.7-flash`, `google/gemma-3-4b-it`, `google/gemma-3-12b-it`, `inclusionai/ling-3.0-flash-vl` and `prism-ml/ternary-bonsai-2-9b`. One complete judge/A-B run cost about **$0.006** of the key budget. The baseline entrance scored **5.0 overall** and the candidate **5.0 overall** with the small model; its material/texture sub-scores were noisy, so the Pillow metric gap is the more stable signal for this A/B. The candidate's slightly lower street_late/overall mean reflects the extra fog rather than a Compatibility regression.