# Accessibility Statement Gig Line is a keyboard/mouse-first first-person game with gamepad support. The current build includes the following accessibility features: - Remappable keyboard and gamepad bindings, persisted in `settings.json`. - Keyboard focus rings and explicit default focus in every modal, with A/B accept/cancel on a gamepad and wrapped Tab/arrow navigation. - Adjustable HUD font scale up to 1.75× with clipped/ellipsized long labels. - Reduced-motion mode that disables head bob and motion-sensitive presentation. - Captions in the HUD log for radio, interaction and event messages. - Master, SFX and ambience volume controls. - Shape plus number escalation meter, so escalation is readable without colour. - Hold-to-confirm emergency action and guarded destructive actions. - Searchable Help generated from the live input bindings. - Mouse-transparent HUD, right-click/Esc modal handling, and a predictable top-panel close path. Known gaps: - There is no screen-reader integration or text-to-speech narration. - The game is English-only; no pseudo-locale or full localization review has been completed. - The visual style is stylized and some small environmental detail may be hard to read at low resolution; a full low-vision/high-contrast audit is pending. - Audio captions cover gameplay messages, not every ambient sound. - A formal WCAG conformance claim has **not** been made. External accessibility review is still a 0.10.0 release-review item. Test evidence and the manual checklist live in [`release-qa.md`](release-qa.md#manual-smoke-checklist); settings and save behaviour are documented in [`getting-started.md`](getting-started.md).