Retire the NPC review pages after owner acceptance and repoint every reference
Full build / Import + headless tests (push) Successful in 50s
Full build / Full desktop build + optional release (push) Skipped

This commit is contained in:
zwitschi committed 2026-11-06 18:37:17 +01:00
1 parent d5e180e50c
commit fcbeee0db2
25 files changed
+53 -221

No files matched your search

+4 -4
View File
@@ -1742,10 +1742,10 @@ fallback behavior.
produces 48 frames; `sheet_npc_baseline.jpg` is committed.)
- [x] Define acceptance criteria for proportions, face readability, hair, hands, shoes, clothing
silhouette, gear fit and animation at the gameplay camera height (1.7 m). (Eight criteria
in `docs/npc-visual-review.md`; the current 8,000-triangle/8,000-vertex library contract is explicit; the `npc_base` fallback remains 6,000/4,000.)
in the review evidence (since retired with the 0.9.9 roster pages); the current 8,000-triangle/8,000-vertex library contract is explicit; the `npc_base` fallback remains 6,000/4,000.)
- [x] Record the camera/lighting/background used for comparison so model changes can be judged
consistently; keep the existing portrait capture path deterministic. (Neutral studio, fixed
orbit cameras, no HUD/crowd/animation; commands recorded in `docs/npc-visual-review.md`.)
orbit cameras, no HUD/crowd/animation; commands recorded in the retired review evidence.)
- [x] Identify the highest-impact gaps from the current portraits (e.g. face depth, hair mass,
neck/shoulder transition, hand/foot shape, coat/dress hem) and rank them by player visibility.
(P1: tourist duplicate bag, face depth, backpack straps; P2: hands/grips, clothing tiling,
@@ -1755,7 +1755,7 @@ fallback behavior.
the side-by-side after sheet without overwriting it.)
Completed 2026-11-02: 48-frame neutral studio baseline, eight criteria, current fit and
triangle/vertex measurements, and ranked P1/P2 gaps are in `docs/npc-visual-review.md`. The
triangle/vertex measurements, and ranked P1/P2 gaps are in `docs/3d-model-review.md`. The
baseline itself changed no character models; the first P1 gear fixes are recorded under Gear
and equipment fit.
@@ -1768,7 +1768,7 @@ and equipment fit.
- [x] Audit all variants against a shared human proportion guide (head height, shoulder width,
torso length, hip width, limb length, foot length) and correct the worst outliers.
(`tools/npc_proportions.py` + `docs/npc-visual-review.md#proportion-audit`: all eight pass; no skeleton or
(`tools/npc_proportions.py` + `docs/3d-model-review.md#character-measurements`: all eight pass; no skeleton or
mesh rescue was needed. Head and broad-build silhouettes are nearest their upper bounds.)
- [x] Improve the neck and shoulder transition so the silhouette reads as one body rather than a
thin post on a hanger. (Fuller neck base/top, lower shoulder root, degenerate-face cleanup;