Retire the NPC review pages after owner acceptance and repoint every reference
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@@ -1742,10 +1742,10 @@ fallback behavior.
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produces 48 frames; `sheet_npc_baseline.jpg` is committed.)
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- [x] Define acceptance criteria for proportions, face readability, hair, hands, shoes, clothing
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silhouette, gear fit and animation at the gameplay camera height (1.7 m). (Eight criteria
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in `docs/npc-visual-review.md`; the current 8,000-triangle/8,000-vertex library contract is explicit; the `npc_base` fallback remains 6,000/4,000.)
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in the review evidence (since retired with the 0.9.9 roster pages); the current 8,000-triangle/8,000-vertex library contract is explicit; the `npc_base` fallback remains 6,000/4,000.)
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- [x] Record the camera/lighting/background used for comparison so model changes can be judged
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consistently; keep the existing portrait capture path deterministic. (Neutral studio, fixed
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orbit cameras, no HUD/crowd/animation; commands recorded in `docs/npc-visual-review.md`.)
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orbit cameras, no HUD/crowd/animation; commands recorded in the retired review evidence.)
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- [x] Identify the highest-impact gaps from the current portraits (e.g. face depth, hair mass,
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neck/shoulder transition, hand/foot shape, coat/dress hem) and rank them by player visibility.
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(P1: tourist duplicate bag, face depth, backpack straps; P2: hands/grips, clothing tiling,
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@@ -1755,7 +1755,7 @@ fallback behavior.
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the side-by-side after sheet without overwriting it.)
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Completed 2026-11-02: 48-frame neutral studio baseline, eight criteria, current fit and
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triangle/vertex measurements, and ranked P1/P2 gaps are in `docs/npc-visual-review.md`. The
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triangle/vertex measurements, and ranked P1/P2 gaps are in `docs/3d-model-review.md`. The
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baseline itself changed no character models; the first P1 gear fixes are recorded under Gear
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and equipment fit.
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@@ -1768,7 +1768,7 @@ and equipment fit.
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- [x] Audit all variants against a shared human proportion guide (head height, shoulder width,
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torso length, hip width, limb length, foot length) and correct the worst outliers.
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(`tools/npc_proportions.py` + `docs/npc-visual-review.md#proportion-audit`: all eight pass; no skeleton or
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(`tools/npc_proportions.py` + `docs/3d-model-review.md#character-measurements`: all eight pass; no skeleton or
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mesh rescue was needed. Head and broad-build silhouettes are nearest their upper bounds.)
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- [x] Improve the neck and shoulder transition so the silhouette reads as one body rather than a
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thin post on a hanger. (Fuller neck base/top, lower shoulder root, degenerate-face cleanup;
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