Refine environment surfaces and skyline haze
This commit is contained in:
1 parent
d7220c1a0a
commit
fb3da52438
8 files changed
+91
-22
No files matched your search
@@ -113,8 +113,13 @@ func test_hollywood_uses_the_real_landmark_layout() -> bool:
|
||||
var banners := root.find_child("EventBanners", true, false)
|
||||
var d := TestUtils.check(banners != null and banners.get_child_count() >= 9,
|
||||
"three red event banners with their trim are present")
|
||||
var e := TestUtils.check(root.find_child("WalkOfFame", true, false) != null,
|
||||
"the Hollywood Walk of Fame strip is built")
|
||||
var walk := root.find_child("WalkOfFame", true, false)
|
||||
var walk_band := walk.get_child(0) as MeshInstance3D if walk != null else null
|
||||
var walk_material: Material = walk_band.mesh.surface_get_material(0) if walk_band != null else null
|
||||
var e := TestUtils.check(walk != null and walk_material != null
|
||||
and walk_material is StandardMaterial3D
|
||||
and (walk_material as StandardMaterial3D).albedo_texture != null,
|
||||
"the Hollywood Walk of Fame strip is built with the terrazzo texture")
|
||||
var f := TestUtils.check(root.get_node_or_null("NeighbourBlocks/ElCapitanTheatre") != null
|
||||
and root.get_node_or_null("NeighbourBlocks/EastRetailBlock") != null,
|
||||
"the El Capitan Theatre and east retail neighbours are built")
|
||||
@@ -260,8 +265,12 @@ func test_skyline_backdrop_uses_alpha() -> bool:
|
||||
var mat: ShaderMaterial = builder._skyline_mat
|
||||
var b := TestUtils.check(mat != null and mat.shader != null, "skyline shader material captured")
|
||||
var code := mat.shader.code if mat != null and mat.shader != null else ""
|
||||
var c := TestUtils.check(code.contains("ALPHA") and code.contains("fog_disabled"),
|
||||
"backdrop shader is alpha-scissored and fog-free")
|
||||
var c := TestUtils.check(code.contains("ALPHA") and code.contains("fog_disabled")
|
||||
and code.contains("haze_strength"),
|
||||
"backdrop shader is alpha-scissored, fog-free and haze-blended")
|
||||
var haze := float(mat.get_shader_parameter("haze_strength")) if mat != null else 0.0
|
||||
var c2 := TestUtils.check(haze > 0.0, "skyline haze is enabled")
|
||||
c = c and c2
|
||||
var day: Texture2D = mat.get_shader_parameter("sky_texture")
|
||||
builder.set_phase(Rules.Phase.LATE)
|
||||
var night: Texture2D = mat.get_shader_parameter("sky_texture")
|
||||
|
||||
Reference in new issue
Block a user