Refine environment surfaces and skyline haze
This commit is contained in:
1 parent
d7220c1a0a
commit
fb3da52438
8 files changed
+91
-22
No files matched your search
+10
-2
@@ -235,11 +235,19 @@ godot --path . --script res://src/test/capture_npc_baseline.gd -- \
|
||||
python3 tools/npc_baseline.py sheet --dir tmp/npc-baseline
|
||||
```
|
||||
|
||||
`capture_realism.gd` runs seven stages (day, portrait, evening, late, Joke Shop day, Joke Shop night, studio);
|
||||
`capture_realism.gd` runs nine stages (day, Hollywood surface close-ups, Joke Shop surface close-ups, portrait, evening, late, Joke Shop day, Joke Shop night, studio);
|
||||
`--stages=day,late` limits it while tuning; `--flashlight` turns on the guard lamp for
|
||||
night stages (used by the Desktop HQ A/B). The `portrait` shot freezes one NPC on open sidewalk
|
||||
and frames the face, which is the only capture that can judge avatar detail
|
||||
(`--portrait-type=N` picks a role). The generated realism runs under
|
||||
(`--portrait-type=N` picks a role). For the 0.9.5 texture audit, run the surface
|
||||
stages directly; the HUD is hidden for them:
|
||||
|
||||
```bash
|
||||
godot --path . --script res://src/test/capture_realism.gd \
|
||||
-- --out=res://tmp/surfaces --stages=surfaces,surfaces_joke
|
||||
```
|
||||
|
||||
The generated realism runs under
|
||||
`docs/screens/realism/` are **local, gitignored QA artifacts**; commit only the
|
||||
resulting decisions/docs, not the run folders. The texture-adoption run compared
|
||||
the pre-adoption captures with the current build: on the shots both sets captured,
|
||||
|
||||
Reference in new issue
Block a user