Refine environment surfaces and skyline haze
This commit is contained in:
1 parent
d7220c1a0a
commit
fb3da52438
8 files changed
+91
-22
No files matched your search
@@ -71,6 +71,13 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
|
||||
albedo/normal/ORM maps instead of 128² (AI shirt/trousers are resized to 256). The base and all
|
||||
eight library GLBs plus AO maps were rebuilt; texture files total ~0.5 MB, eight GLBs ~5.75 MB,
|
||||
and the 24-NPC smoke remains 6.90 ms.
|
||||
- **Environment surface audit (0.9.5, 2026-11-02):** `capture_realism.gd` gained
|
||||
`surfaces` (Hollywood pavers/asphalt/limestone/facade) and `surfaces_joke`
|
||||
(neighbour awning, canopy, pavers) stages with the HUD hidden. The Walk of Fame
|
||||
band now uses `T_CONCRETE` as dark terrazzo; the neighbour awning uses a neutral
|
||||
tint (`0.62`) and 4× UV so the red/cream stripes survive; the skyline shader
|
||||
fades its lower 42 m toward a per-phase haze colour. Brick/asphalt picks needed
|
||||
no replacement. No seams or broken UV scales found.
|
||||
- **NPC fabric UV/AO (0.9.5, 2026-11-02):** cloth/pants use
|
||||
`Materials.NPC_FABRIC_UV_SCALE = Vector3(4,4,1)`, and `NpcAvatar` skips the baked per-character
|
||||
AO on those two slots. The 256² AO was magnifying into large blotches; the fabric now reads as a
|
||||
|
||||
Reference in new issue
Block a user