Use the photo-anchored ashlar limestone on the masonic facade
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@@ -393,10 +393,14 @@ facade evidence is still the 2009 CC BY frame. The 8 downloaded candidates are i
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- [ ] Run the assisted Blender pipeline end to end on the first block (OSM import → `inspect` →
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retopo/UV assist → atlas → `audit`), and document the exact commands in
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`docs/asset-tooling.md`.
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- [ ] Building-appearance realism pass, measured against the reference set: bring the masonic
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- [-] Building-appearance realism pass, measured against the reference set: bring the masonic
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facade's material response (limestone value/roughness, joint lines, weathering streaks),
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the banner/canopy and marquee materials, and the night emissive balance to the level of the
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2009 facade photo and the 2026 street frames; capture before/after and record each delta.
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(Ashlar field landed: `limestone_ashlar` tile generated reference-anchored from the facade
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photo, 768 px over ~4.6 m of wall = ~167 px/m, promoted via the picks pipeline; facade
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field + tint warm-shift live behind `VENUE_SPECS`, recapture committed and the day board
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rebuilt. Still open: night emissive balance and banner/canopy materials.)
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- [ ] Upgrade the facade from flat material bands to photoreal detail: either texture-projected
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detail (Path B below) or AI-generated material tiles derived from the facade photo (with
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provenance), then verify texel density, tiling and the night look.
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