Draft ADR-0018 (Stage 2 runtime rig) and mark the remaining contract-bake items blocked
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zwitschi committed 2026-11-05 21:38:26 +01:00
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@@ -82,10 +82,15 @@ baseline sheet.
ADR) indicated; do not rebuild on the warped base.**
- [ ] Skin the Quaternius mesh and verify Idle, Walk, seated and arm-down poses. The old
MPFB/arm-retarget warps are not a reference; judge the Quaternius result directly.
**Blocked** on the ADR-0018 decision (option 1 vs 2 rest positions / rig); the arm-down
rest pose is already baked and verified, but Idle/Walk/seated verification needs the
chosen rest positions first.
- [ ] Retarget Idle and Walk from the 24 Quaternius clips to the contract rig; discard
combat, gun and sword clips. Verify looping, foot contact and frame rate in Godot.
**Blocked** on ADR-0018 (retarget target changes with option 1 vs 2).
- [ ] Map the five slots, unwrap per slot, bake 256² AO/albedo/normal/ORM maps and check
texel density before any roster build.
**Blocked** on ADR-0018 (the mesh is not finalised until the rest positions/rig are chosen).
### 3. Silhouette gate